Playing as a Wraith in a custom faction, and using custom units. But i hate that i have to either have goofy looking troops (most wraith head/skin combos look rather weird to me), or keep clicking on the redo button for minutes, if not more, to get some though/fierce looking warriors to my armies. So ability to design how your units look, on top of their gear/hair, would be welcome, including how tall/bulky they are. Yeah, this is hardly very high priori
Nyysjan
i lost an uber stack of doom, with 6 man wolf riders and a fell dragon, just because enemy had bunch of weak archers hitting the hero. After fight, hero is recuperating in the city i now had conquered, and my army, including the fell dragon (all which had taken near 0 damage), was nowhere to be seen.
When flipping an outpost, you are basically taking over the other nations assets, that's an act of war. Or, maybe they could let us station units in the outposts like we do in the cities, and outpost can only be flipped after the units defending it are defeated. But basically, get rid of outposts flipping without warning.
I don't mind outpost flipping itself, but i do mind that it happens, while still at peace with the faction that does it. Either make it so that you need to declare war before you can flip outposts, no matter what the method. Or let us walk through the outposts while at peace.
So, i've noticed this happening a lot, i have outpost (well, arcane monolith) in some place to keep the computer from grabbing a prime spot from me, to keep them from using certain pass, or just to keep my empire continuous. And computer keeps flipping those outposts. I think it's because the computer factions cities close to those outposts grow large enough in their zone of control to get the outposts inside it, and therefore flipping it, but trying to make sure by as
[quote who="animageous" reply="7" id="3348181"] Quoting GFireflyE, reply 5When a hero comes to your service, that hero should show up at the capital...not at your sovereign's location. This always struck me as odd. The fact that the heroes you recruit spawn next to your sovereign seems to imply that your sovereign, drunk on the fame and fortune they have just won by looting that mighty dragon's lair, decide to confer "hero" status upon some random dude they foun
Ah, didn't know that, awesome. refined suggestion: better/easier way to re-prioritize the build/train queue.
option to move things in the build screen/queue without having to delete all the things in queue
One of the problems is the sheer amount of luck involved at the beginning. Either you get very lucky, with several good city spots in close proximity, with weak opponents you can easily take out with basic units you start with, letting you get a fast start to developing your realm. Or you don't get lucky, have only one shitty spot to settle, are surrounded by enemies ranging between strong and epic, and have your capital razed by an angry dragon in the first 5 rounds.
[quote who="Gibbevex" reply="26" id="3346880"] Well, certain warmongering AI's, like the Yithril and Tarth just like war. Not much you can do about them. Try playing with some more peaceful, defensive, or isolationist factions, like Pariden, Kraxis or the Ironeers.[/quote] Do the factions AI's behave differently? If so, is it possible to adjust custom factions behaviour? (eff you spellcheck, behavious is a perfectly cromulent word)
Personally main issues are three fold, Random map generation is likely to land you in a spot where you can't really get anywhere from (unless you are very skilled, playing on novice, or cheat) Random monsters seem to often ignore NPC settlers (or maybe the computer has just been lucky). you can't set AI preferences (i make a custom faction/sovereign, but i have no power over how they will act in game, warlike/diplomatic/researcher, they just do whatever) <
[quote who="Grogtank" reply="6" id="3346514"] A lot of this is luck of the draw. The map layout and starting positions to be more precise. I play mostly expert or ridiculous AI and sometimes they will expand quickly but other times slowly. Some tips: 1. Use ctrl+n if you get a terrible starting location. Get yourself at minimum a 3/3/2 starting location. 2. Design a basic 3 traited spear unit. Constitution, Ironskin, and your choice of offensive trait. Fill up your
Maybe, instead of having on/off switch on armor, give all armor heavier than leather a huge initiative penalty, and have armor proficiency lower it?
huge map + 1 opponent = gaming in peace?
I just started playing the game, and first thing i did was make my own factions and heroes for them, so now i'd like to have them fight against each other, problem is, i'm having insanely bad luck with starting spots,low stats, surrounded by monsters, blocked of by mountains/water, or all 3. So i keep using ctrl+n to reset the map until i get a halfway decent starting point, all nice and good, but while every other choice of the map, difficulty and such remains the same, the g
I go the steam version of the game, how do you enable the cheats on that? edit- found the .exe file in the steam/steamapps/common/FE.... folder and made a shortcut, but it refuses to accept the cheat ending. ok, found it, cheat comes after ""s, not inside them