It took me a while to finally get the game working with all the mods, but now I'm almost there. There's just one little bug that seems to have cropped up, which is that passive unit/racial abilities are triggering twice. For example my units with Mancer blood have +2 speed (it says +1 +1 when hovered over with the cursor), the ones with discipline get +2 accuracy per level instead of +1, etc. Anyone know what's causing this? Is it a known issue from me not insta
Panchira
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I have to say that I like the theme of the sorcerer, a bit like a Mage but with more power in exchange for drawbacks. However, my experience of playing with my sovereign as a sorcerer resulted in a complete whitewash for me. I was worried when I first looked at the trait tree that it might be suffering from a touch of power creep, but I hate to say that my play through confirmed it. A few levels in and you can easily be at over double, nearly triple the normal spell power (
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