[quote who="SimianPirate" reply="9" id="3382797"] It looks like that mod just changes the colors for the different factions. It doesn't seem to make the movement squares any cleared in combat. qwdqq3f - I'm running at the highest graphic settings, but I'll double check.[/quote] huh? no it's an overhaul of the whole UI.
qwdqq3f
[quote who="Garm" reply="6" id="3382768"] Completely agree, definately need more contrast. Sometimes I really have problems seeing what unit is active... so there is no mod out there?[/quote] you could try this one https://forums.elementalgame.com/445472/page/1/#3382718
Are you using lower graphics? After increasing the graphic settings it's easier to see now.
there's also a problem with resources stacking
Are you going to fix the attack tooltips (they seem to stack on top of each other)? Also you don't use faction power in your screenshots but with it enabled it's a bit wonky, might want to move it up a bit so it doesn't look like this: http://i.imgur.com/mg5FAbS.png other than those two small things I think it looks great. The battle screen improvements are fantastic because it's so hard to see active uni
I too am having trouble making out the grid and as far as I can tell there is no way to fix it--I really wish there was.
For the uninitiated: what is snaking?
Creating a custom faction with the same name as one you already created does effectively edit the pre-existing one. I think the person talking about right clicking is mistaking custom sovereigns for factions. And Does deleting a custom faction via replacement work for cloud sync as well? it apparently does.
Well I just noticed that if you create a faction with the same name as a faction you've already created it will overwrite it. So that's kind of a way to edit them. I wish there was an easier way and a way to delete them.
I was playing around with the editor and it seems you aren't able to, am I missing something?
Horses should provide some sort of HP bonus as horses in theory should be stronger than wargs. Ideally it should be a trade off between mobility (wargs) and strength (horses). I've never understood why wargs got less moves. But as for the actual resource I'm not sure how to make it work. It doesn't make sense to have a unit cost more than one horse since it will only need to use one horse. Using up horses to make your army move faster doesn't make a whole lot of sense