Foxd1e

Foxd1e

Joined Member # 5248367
5 Posts 74 Replies 315 Reputation

Even with my highly critical nature on the forums, I am still enjoying LH immensely. That's great to hear that a lot of the CIV 5 team is helping out, that game with Gods & Kings is a pick-up and play masterpeice. One of my good friends and I play out a few 1-2 week long games every few months. The reason that I am trying to voice every percievable issue I come across is because LH is still in Beta, so there is still time to fix it for full release. I love the changes that are being d

63 Replies 154,755 Views

Cave Bears always had horns, or do you mean they have MORE horns now? Anyways those are some nice synergies people posted. I like Altar Custom Horsemen Units with Cleave /Impale + Rush + Charge + Impulsive, and a couple Swordsman for Counterattacks on the Defending turn. Basically Charge gives me boosted attack and move the first turn, Impulsive lets the units go first, and if they still can't reach the enemy then they pop Rush and finally base them. Then it's Cleave or I

44 Replies 207,182 Views

It means you hit the population limit, in other words, you need more food before growth starts working again. If you hover over the Level Progress Bar on your City it should tell you exactly that.

4 Replies 3,035 Views

The best Cav units are the ones custom-designed anyways. So the only person I'd see this affecting is the AI if they used the faction. Unless the AI are allowed to create their own custom variants, that would be really cool.

1 Replies 3,095 Views

I think Bears need a 2nd Squad type that excludes Cubs because Cubs aren't a factor at all. Keep the original but add a new squad of 3 adults just to spice it up. Also wolves aren't that bad, they usually die in one slash. The problem can be landing that slash if you have a poor Accuracy character. Also Bears aren't the Real good bears, Cave Bears are, i run them in my armies when I get the chance [e digicons]:)[/e]

20 Replies 16,745 Views

[quote who="Raptarius" reply="14" id="3335895"] Disagree that they have little cost, time is everything in this game, sure you can sit in your armchair building a glorious civilization but you really need to balance that with your armies. You have to be careful what buildings you make in which order and each time you make a building that is time you could be spent making units. It's already a struggle to keep finances under control early on, putting a cost on buildings wo

29 Replies 73,263 Views

Well the problem is when they enemy defenders get squeezed off the map, they can't move, or take their turn, and you can't kill them at least not without a bow or a very long range spell, and even that I'm not sure off, I've just been killing all of their army that I can reach, then autoresolving the rest for the units off grid.

6 Replies 5,381 Views

I still think slightly bigger battlefields are needed, especially in sieges when all the defender units have to squeeze in, usually they end up getting squeezed out off map [e digicons]XO[/e]

6 Replies 5,381 Views

Makes perfect sense Trojasmic and I agree that they should specify if that value is gildar or just a numerical representation of how bad they want/don't want something. And as ben_sphynx stated if it is indeed a gildar value then why is the AI attaching so much love to their gildar, and treaties, and so much hate for the players. One perfect example, I tried to set up trade and economic treaties through the diplomacy screen and the AI always asks 4x as much for a treaty than if I let

10 Replies 4,879 Views

Actually I like the sound of each building costing pop. With the more extravagent buildings costing lots of pop. I am also partial to the specialist idea myself, loved that in Civ 5 if that's what you were intending, or even the old method some oldschool 4x games used assigning certain citizens to prod., research, and commerce. If anyone makes a full-blown mod containing any of this I would love to try it out

29 Replies 73,263 Views

Please disregard this or delete if possible. The problem was a portion of another steam program was open in the background without showing up in applications on task manager. Soon as I closed it, FE:LH .51 ran fine.

0 Replies 4,006 Views

Trojasmic as far as I can tell it seems to depend on three variables, how much the faction loves or hates you, how much they need what you are offering, and how good their diplomacy rating is, if they have diplomat they will always get the better end of the bargain *shakes fist at Kraxis!* The perceived value of Gildar in that screenshot is so high because they value what little gold they have and don't want to part with it. But what you are offering them trumps it so even at a 2/

10 Replies 4,879 Views

You have to delete them from the New Game menu, it only gives the option to delete on the custom factions. You will see the 8 Basic factions plus any you have added, just highlight the faction you wish to delete and you should see some buttons lightup in the bottom middle saying Edit or Delete, or something along those lines. Edit: I am sorry they seem to have changed this from .50 to .51, to stop a faction from showing up in your game in .51 go to the New Game screen and Right-

27 Replies 88,060 Views

interesting ideas thadianaphena, I am sticking by my vote for a Wood resource, along with Metal and Crystal to add some Material cost to buildings. That way City building and Expanding can potentially be more interesting and players develop a building strategy that works for them instead of just building everykind of building. The highest tier buildings could be buffed a little and given the highest cost to build. So when you can actually afford to build say a War College it feels l

29 Replies 73,263 Views

It is too easy and frivelous to build every kind of building in every kind of city. Your only restriction is Town/Conclave/Fortress-only buildings, and the turn cost. Which is trivial with the amount of production you can pump out if built on the right spot. I think buildings should cost Gold and/or Metal(Blacksmith/Foundry etc ?) and/or Crystal(Magic Buildings?). And maybe Gold for upkeep. Or maybe make trees useful and introduce Wood. Because right now it's really bland building stuff.

29 Replies 73,263 Views

Fixed an issue that could cause multiple Guardian Statues and Assassin Demons to show up to defend a city *claps* Yay I can finish my game now! I cast another vote for Firefly's idea, leave Pioneers costing Pop, give Scout the Create Outpost ability.

72 Replies 169,846 Views

Yeah I run an Altar cavalry army with Charge and Horses, no Boar spear yet. It's not as overpowered as you think because Charge only applies for their first turn. Letting them act first with Impulsive just guarantees they go first. Although it is pretty stupid to build a game around initiative and then throw in an ability that bypasses it. But then again every faction has the ability to make use of it. Rush is nice though, it definitely favors cavalry. I run axes with my cavalryme

5 Replies 5,859 Views

I think it's a flaw in that maps design, I mean that tile should be accessable just like that rest that are in line with it? I always have the poor luck of spawning near it and having to wait to move my entire army around it, it functions like a bottleneck.

8 Replies 6,865 Views

One last thing Raza can't equip is any sort of robes, sure I can deck him out in full Leather Armor but it's a little weird not being able to equip Adept Robes.

3 Replies 3,053 Views