[balance] Monsters that may need stat adjustments
Bears may need to be stronger- flanking kills them hard.
Any other suggestions right now? I know there should be a ton.
Bears may need to be stronger- flanking kills them hard.
Any other suggestions right now? I know there should be a ton.
Bears are ok in my opinion.
A greater number of bears would be fine
They should come in threes
There used to be at least 2 different kind, the cave/polar bear looking one was always tough and the brown one was much easier to kill. I have not seen the better bear yet but the brown one even in an army is weaker than it should be imo.
Wolves are OP. Or at least they shouldn't be classified as "weak". Huge movement points, initiative, and attack. They'll wipe clean a "medium" strength army of mine no problem.
The problem with wolves is that the swarm bonus they receive is bugged.
Don't bears have maul?
The elemental damage of Air Shrills, Fire Shrills and Ignys is too low, because their special attack should be really dangerous. I think more monsters should have special abilities, for example Bears should have Cleave and Double Strike instead of Maul.
Bears have maul, but they do seem easier to kill in the beta when you swarm them. I'm not sure I mind that.
Wolves are too strong.
The elemental guys ... I'm not sure that more damage is the answer. For the Ignys, I think that a small init boost and a shorter cooldown on their breath weapon would be helpful. For the Shrills ... I think that a few more HP would make them more dangerous and fit their challenge rating better.
Good point. I think a shorter cooldown would make all monsters more dangerous and interesting.
A level 20 bear is absolutely killer. He walks up to a guy, hits him once for 12 damage, then hits him again 7 times for 12 damage each, dealing 84 damage total in a single attack. I typically play as a Beastlord, so I'll often have an army of just bears, and I'll tear through everything.
So, no, bears don't need to be stronger.
Please no on bears, Bears are tough enough.
When bears use swarm tactically, it is frightening how much raype they incur on your most prized unit
I think Bears need a 2nd Squad type that excludes Cubs because Cubs aren't a factor at all. Keep the original but add a new squad of 3 adults just to spice it up. Also wolves aren't that bad, they usually die in one slash. The problem can be landing that slash if you have a poor Accuracy character.
Also Bears aren't the Real good bears, Cave Bears are, i run them in my armies when I get the chance
Adult bears really don't form packs though. That really doen't make sense.
Floating magic salmon that fly around the bears. Just for fun the bears should have clumsy and attack them from time to time.
One of the low level human enemies, I think it's the syndicate guys with clubs, have way too much health for their level. Like a group of three of them have 50 health or something, this is a weak low level enemy you fight at the same time as enemies with like 3-10 health, and gives about as much exp.
Skeletons have WAY too much armor. To the point where you need mages or a swarm of ranged units to take them down. (Because they also do too much damage to risk taking in melee when it's early game and you're poor. Oh, and don't HAVE mages yet because they're too far up the Magic tree.)
Maybe in Elemental they do? Also one thing's for sure Cubs wouldn't be joining the battle they'd be at home pawing around cat bones.
That does spark an interesting train of thought tho, most successful predators on our planet hunt in packs, Sharks, Wolves, Coyotes, Lions, Hyenas, Whales, and yet bears prefer to go the solo route, or two at the most. Gorillas chill in packs/herds too although they don't hunt per se. Even Alligators and Crocodiles mostly stick together.
Commenting on the post above me, Skeletons are pretty brutal for a fragile bag of bones.
packs of scouts seem to work due to the swarm bonuses.
I recently had a scout do 110 damage to an ice elemental, when it was helped by a few other scouts.
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