[balance] Monsters that may need stat adjustments

Bears may need to be stronger- flanking kills them hard.

 

Any other suggestions right now?  I know there should be a ton.

16,745 views 20 replies
Reply #1 Top

Bears are ok in my opinion.

 

 

 

Reply #2 Top

A greater number of bears would be fine

They should come in threes

Reply #3 Top

There used to be at least 2 different kind, the cave/polar bear looking one was always tough and the brown one was much easier to kill. I have not seen the better bear yet but the brown one even in an army is weaker than it should be imo.

Reply #4 Top

Wolves are OP. Or at least they shouldn't be classified as "weak". Huge movement points, initiative, and attack. They'll wipe clean a "medium" strength army of mine no problem.

Reply #5 Top

Quoting Beric01, reply 4

Wolves are OP. Or at least they shouldn't be classified as "weak". Huge movement points, initiative, and attack. They'll wipe clean a "medium" strength army of mine no problem.
End of Beric01's quote

The problem with wolves is that the swarm bonus they receive is bugged.

Reply #6 Top

Don't bears have maul?

Reply #7 Top

The elemental damage of Air Shrills, Fire Shrills and Ignys is too low, because their special attack should be really dangerous. I think more monsters should have special abilities, for example Bears should have Cleave and Double Strike instead of Maul.

Reply #8 Top


Bears have maul, but they do seem easier to kill in the beta when you swarm them.  I'm not sure I mind that.

Wolves are too strong.

The elemental guys ... I'm not sure that more damage is the answer.  For the Ignys, I think that a small init boost and a shorter cooldown on their breath weapon would be helpful.  For the Shrills ... I think that a few more HP would make them more dangerous and fit their challenge rating better.

Reply #9 Top
It's the levels that are not making enough distinction. A level 1 bear should be easy; a level 10 bear should be nasty; a level 20 bear should be absolutely killer. But that's not what happens. Also there needs to be more specialization. There should be monsters that are absolutely killer against mounted troops, but not so tough against foot soldiers. And you should be able to make special troops against certain monsters eg have an anti-maul or anti-swarm ability.
Reply #10 Top

Quoting vanderbilt_grad, reply 8
The elemental guys ... I'm not sure that more damage is the answer.  For the Ignys, I think that a small init boost and a shorter cooldown on their breath weapon would be helpful.  For the Shrills ... I think that a few more HP would make them more dangerous and fit their challenge rating better.
End of vanderbilt_grad's quote

Good point. I think a shorter cooldown would make all monsters more dangerous and interesting.

Reply #11 Top

A level 20 bear is absolutely killer.  He walks up to a guy, hits him once for 12 damage, then hits him again 7 times for 12 damage each, dealing 84 damage total in a single attack.  I typically play as a Beastlord, so I'll often have an army of just bears, and I'll tear through everything.

So, no, bears don't need to be stronger.  

Reply #12 Top

Please no on bears, Bears are tough enough.  

Reply #13 Top

When bears use swarm tactically, it is frightening how much raype they incur on your most prized unit X|

Reply #14 Top

I think Bears need a 2nd Squad type that excludes Cubs because Cubs aren't a factor at all. Keep the original but add a new squad of 3 adults just to spice it up. Also wolves aren't that bad, they usually die in one slash. The problem can be landing that slash if you have a poor Accuracy character.

Also Bears aren't the Real good bears, Cave Bears are, i run them in my armies when I get the chance :)

Reply #15 Top

Adult bears really don't form packs though.  That really doen't make sense.  

Reply #16 Top


Floating magic salmon that fly around the bears.  Just for fun the bears should have clumsy and attack them from time to time.

Reply #17 Top

One of the low level human enemies, I think it's the syndicate guys with clubs, have way too much health for their level. Like a group of three of them have 50 health or something, this is a weak low level enemy you fight at the same time as enemies with like 3-10 health, and gives about as much exp.

Reply #18 Top

Skeletons have WAY too much armor. To the point where you need mages or a swarm of ranged units to take them down. (Because they also do too much damage to risk taking in melee when it's early game and you're poor. Oh, and don't HAVE mages yet because they're too far up the Magic tree.)

Reply #19 Top

Quoting Lord, reply 15

Adult bears really don't form packs though.  That really doen't make sense.  
End of Lord's quote

Maybe in Elemental they do? Also one thing's for sure Cubs wouldn't be joining the battle they'd be at home pawing around cat bones.

That does spark an interesting train of thought tho, most successful predators on our planet hunt in packs, Sharks, Wolves, Coyotes, Lions, Hyenas, Whales, and yet bears prefer to go the solo route, or two at the most. Gorillas chill in packs/herds too although they don't hunt per se. Even Alligators and Crocodiles mostly stick together.

Commenting on the post above me, Skeletons are pretty brutal for a fragile bag of bones.

Reply #20 Top

Quoting schattenjaeger, reply 18

Skeletons have WAY too much armor. To the point where you need mages or a swarm of ranged units to take them down. (Because they also do too much damage to risk taking in melee when it's early game and you're poor. Oh, and don't HAVE mages yet because they're too far up the Magic tree.)
End of schattenjaeger's quote

packs of scouts seem to work due to the swarm bonuses. 

 

I recently had a scout do 110 damage to an ice elemental, when it was helped by a few other scouts.