animageous

animageous

Joined Member # 5226374
12 Posts 128 Replies 10,810 Reputation

[quote who="davrovana" reply="29" id="3354900"]Giving it 50% armor penetration would really make it useful. Even 25% would make it worth fielding. [/quote] Yes. As it stands, though, no armor pen and therefore no catapults.

31 Replies 46,558 Views

[quote who="Gandalftheredskin" reply="27" id="3354028"]Also tried designing a female version, and the weakness trait also immediately disappears. Same when trying to switch to Henchman(and why can't Henchmen be female?), as well as when trying to redesign from the redesigned build, thus proving that in Legendary Heroes at least, men are the weaker sex.[/quote] This is evidently the case! I mean, female units just aren't a thing. They require too many character models

29 Replies 123,458 Views

[quote who="Kamamura_CZ" reply="21" id="3353809"]Second, there is a prevailing notion in fantasy games that chainmail armor is lighter than plate, and that plate armored combatant is a sort of heavy, slow tank. Plate armor was in fact a technological upgrade to chainmail, and was superior in every way, including being lighter and offering better mobility and protection. Even when full plate suits were rendered obsolete by firearms, cavalry retained the use of plate cuirass till as late as 18t

29 Replies 123,458 Views

[quote who="Alstein" reply="13" id="3352723"] Best solution there would be to make armor proficiency a 4th trait slot. [/quote] [e digicons]k1[/e] This is a really great solution, if you ask me. Since the extra labour cost already covers the trait's production value, there is absolutely no reason why we can't have a dedicated 4th armor slot that allows you to specify your unit's chosen level of armor proficiency. If it's unoccupied, maybe you

29 Replies 123,458 Views

[quote who="ElanaAhova" reply="1" id="3353704"]Sometimes, as many as 10 units are 'offsides.'[/quote] As many as 10? Please. https://dl.dropboxusercontent.com/u/105034567/Pictures/FE%20bugged.png

3 Replies 9,315 Views

[quote who="Anelyn" reply="11" id="3353710"]Unlike most peeps I enjoy playing Assassin classes (as Sovereign and even heroes). What I'm waiting for SD to fix is couple abilities from this specialization that literally don't work (like shadow strike armor ignore, and Break armor remove).[/quote] Wait, I knew break didn't work (though I was under the impression that they'd fixed that one), but shadow strike doesn't do anything either?! What a gyp! I wondered why my A

13 Replies 10,251 Views

[quote who="tjashen" reply="8" id="3353645"]This would get tricky with special items (rings, amulets, etc.). I'm thinking, to keep things simple, you only be allowed a single item upgrade at a time (choose one from the dropdown menu). Yes, if you wanted multiple items this would take longer/multiple rounds with the upgrade window, but the alternative is to give each item it's own line, which might clutter up the upgrade window a bit much in the later stages of the game.[/q

24 Replies 28,788 Views

[quote who="Lord Xia" reply="15" id="3353738"]These should all be removed from the game. What a lame ass level choice, let alone 3 or 4 choices. Take them all out and change leveling so we level more and faster. Make the choices something fun and not something lame.[/quote] Though I agree, this is a totally different topic from the OP.

28 Replies 35,411 Views

[quote]Also, sometimes my horse mounted ranged hero's animation for the AoE ranged special does not play and the game hangs for about 5-10 seconds until suddenly damage numbers pop up (no arrow tracers) and the round resumes. Other times, the animation does play immediately and you can see the arrow tracers. But the lag happens more often than not it seems.[/quote] And it's not just mounted units. I am not 100% positive about whether this is still present in 0.87, but when I a

6 Replies 7,309 Views

[quote who="parrottmath" reply="23" id="3353440"]Quoting BernieTime, reply 22 in the Horse/Warg balance thread the Knockdown % on mounts really shouldn't be 100%. I think this is because of the animations that need to be created to make this look correct.[/quote] And once again the issue with this is that this completely nonsensical attribute is a result of laziness on the dev's part. I really wouldn't care if when my horses were knocked prone that they didn'

40 Replies 107,747 Views

[quote who="GFireflyE" reply="12" id="3353373"]I would also like to add that, now with Horses and Wargs being more scarce than before, this opens up the door for fantastic mounts! Being able to find a Unicorn Grove or a Griffin's Roost and have them outpost scarcer amounts of mounts relative to horses or wargs, but enough to that the player can fully explore having the new tech "Fantastic Mounts", being researchable right after 'Warg Riders'.[/quote] Yeah, I like the new s

40 Replies 107,747 Views

[quote who="davrovana" reply="22" id="3352566"]Imagine catapults pelting enemy towns over mountains...that'd be a hoot.[/quote] Imagine them pelting enemy towns from way across the map when the spell range bugs ^^

31 Replies 46,558 Views

[quote]Fixed an issue where IntroBookWnd would not use the custom backstory written when the custom sov was created[/quote] YES! Finally, Larcenous Kayle's glorious backstory shall be known to all!

105 Replies 281,529 Views

[quote who="FuzzyGold" reply="4" id="3351634"] The path is determined by the path that a Pioneer would take instead of what a Scout would take, which is what we want.[/quote] That only applies if your unit has the "Master Scout" ability, though, doesn't it? In a lot of cases it *is* quicker to go around the river on a meandering road rather than to try and cross two swamps and a river.

6 Replies 7,133 Views

[quote who="Anelyn" reply="25" id="3351626"]Am not sure how well those changes would work, for the following reason: if you fight against a high initiative summoner, your precious cavalry will be surrounded by skeletons negating their movement and charge dmg bonus, while you pelt them with arrows / spells. [/quote] This is a problem with how summoners work. I personally don't understand why a summoner can summon their dude anywhere at all on the map. I mean, I get that archer

39 Replies 131,016 Views

[quote who="parrottmath" reply="10" id="3351476"]I'm with heavenfall on this one. I'd prefer not to change the core files.[/quote] As tempting as it is to change the core files, I think I will start off with just adding to the mods folder for now, and then maybe if I get more confident with modding and/or find some issue with the aforementioned method, I will edit the core files. [quote who="OliverFA_306" reply="8" id="3351454"]PS: You probably know alredy, but just in

11 Replies 23,855 Views

[quote who="NaytchSG" reply="23" id="3351446"]Hey, Animageous... did you happen to see dsraider's faction traits mod? It might be a place to start:[/quote] Not to hijack the thread, but yes, I have. I am more interested in trained unit traits, though, but now I am working on a trait mod for trained units myself.

39 Replies 131,016 Views

[quote who="abob101" reply="7" id="3351431"]Even looking at Scholar which is now a profession. Does it make sense that you get +20% research when you conquer a faction and their beaten up Sov decides to reluctantly join you.... probably not.[/quote] It surely does! Evidently, what happens is the brilliant scientists of that defeated nation fled the capitol when you brutally razed it to the ground. Displaced, disenfranchised, and without the resources or wherewithal to ca

13 Replies 58,217 Views

[quote who="Heavenfall" reply="4" id="3351419"] 1) Anywhere in C:\Users\yourusername\Documents\My Games\LegendaryHeroes\Mods\Gfx\ 2) Useless in this case, it is used for heroes that have upgrades to traits like Lethal 1, Lethal 2, Lethal 3. Instead of showing all 3 traits, the unit will only display the last one. 3) Yes, alter the to anything you see fit. Keep in mind the AI isn't going to use these traits unless you make up new unit des

11 Replies 23,855 Views

[quote who="OliverFA_306" reply="5" id="3351415"] Interesting. I thougt that bonus would be multiplicativa and not additive [/quote] I was under the impression that everything percentage in this game was additive [e digicons]:O[/e]

13 Replies 58,217 Views

Thanks! I have a few other questions about this. 1) Where are the icons located? I notice it has "Ability_Ironskin_Icon.png" listed there, but what folder is it looking in for that image? 2) What is the "HideWhenUpgraded" field? 3) Can I add another category, say "Weaknesses", containing attributes with negative labor modifiers?

11 Replies 23,855 Views

I always wonder why the enemy widows will try to web one of my units immediately after the other one has succeeded in webbing it. Surely the big ol " +Webbed " floating above my dude's head would tip off the other spider that he should maybe switch focus to one of the other murderous hordes charging at him with axes raised. I think part of the problem is that the AI doesn't properly re-evaluate their moves based on the outcome of other abilities and fights. It just kind

9 Replies 18,979 Views