Hopefully by that time the AI issues will have been resolved.
danielxxlee
That's great, one less OCD-ish issue to watch all the time.
Gonna opt-down to 1.2 while that single-city-AI thing is being worked on. On a side note, is the Air Shrill's lightning animation seemingly fixed? I haven't noticed it showing the lightning animation on a unit that hasn't been damaged like before. Unless it's just odd luck.
Funny, but I'm most interested by the map changes. My biggest gripe since the release of huge maps has been that water takes up way too much space on the maps. Especially those that have invasive "wide rivers" all over the place, which creates those maze-like maps. Leads to an immediate Ctrl+N. So, when I read that "(Less Water)" note I immediately downloaded.
Is anyone else not receiving the multiple +1 defense from the Shield of the Sentinel? I'm only getting +1 defense after the first attack.
I've noticed that some of my scrolls disappear when clicked on, whether it was used or not. I'm not sure if this has already been reported, but it's an irritating bug. For instance, if I click a fireball scroll but change my mind and right-click/cancel out of it (like canceling a spell), the scroll will still disappear as if it's been used. After the tactical battle, it'll be gone as well. I've only noticed it with scrolls, but I'm now veeery carefully deciding whe
[quote who="Anelyn" reply="3" id="3353364"] Just add a button next to Done - Upgrade ALL.[/quote] +1. I'm all for this suggestion. At this point, it's just extra clicks that slow me down.
Have you tried verifying integrity yet? Those screens are odd, haven't seen that myself. Had it been like that right from the start of that game?
Just looking at the screenshot, it doesn't look like Air2 has been selected yet.
That and in Arctic strategic maps.
[quote who="Trojasmic" reply="2" id="3350592"] I did that and they all came back. That's why I asked how you delete for good?![/quote] Yeah, sorry. The "for good" part doesn't register for me since I always have cloud off. My mistake.
Look in the following directory: Documents/My Games/Legendary Heroes/Units Then delete all the .xml files with the names you want gone.
I started a new game as I usually do after each release. I'm wondering, is the Adventurer's Boon trait no longer connected to the Strength trait? Or is there some prerequisite for the trait now that I'm not seeing? At this point, it cannot be selected during the level up screen (or at least for my current level 10 sovereign). Visually, at least, the traits no longer have a line connecting between the two.
Just imagine my disappointment when I saw my troops running away from battle after using the Trog's berserk ability. Sadly, the battle would've been finished with one last hit. Please address this! The AI needs a little more wiggle room as far as low hp goes.
[quote who="AlienFromBeyond" reply="118" id="3343604"] Yeah, a whole +1 attack bonus is definitely not worthwhile, though the Bazaar is a bit better now. The Weak sovereign weakness is also a lot less crippling with encumbrance gone.[/quote] Yeah, I agree with that. The warhorse attack bonus is pretty weak compared to the encumbrance bonus - needs a little adjusting.
[quote who="N1ghthavvk" reply="111" id="3343497"] Quoting AlienFromBeyond, reply 75 If encumbrance is being removed, what advantage will Warhorses from Legacy of Serrane give now over regular Horses? Good point. I think they should provide an Initiative or a Damage boost. Which would fit its title. Warhorses should fight or be better trained for exercises during war.[/quote] It seems they did. Hadn't noticed it until I moused over the
I'm suddenly getting them every other end of turn now. Please release .80!
I'm currently looking at a tactical battle with one of my champions that has the "Afraid of Dying" injury trait. He's level 8, taking on a level 10 Obsidian Golem, but the -30 accuracy penalty doesn't seem to be applied. With 91 accuracy, he still has a 91% chance of hitting. Anyone else noticing this? Edit: The UI doesn't update the hit chance until the attack is already made. So no bug in that sense,
[quote who="parrottmath" reply="96" id="3338897"] Quoting danielxxlee, reply 95 I feel like there's already an effect in-game that most people here would probably agree with. Take the tactic spell Earthquake, "Destroys random city improvements, resets the production queue, and halves the population of targeted city," and swap it to a monster-raiding-effect. In my opinion, most people probably wouldn't use the 300 mana cost of the spell to cast on an enemy city when i
I feel like there's already an effect in-game that most people here would probably agree with. Take the tactic spell Earthquake, " Destroys random city improvements, resets the production queue, and halves the population of targeted city ," and swap it to a monster-raiding-effect. In my opinion, most people probably wouldn't use the 300 mana cost of the spell to cast on an enemy city when it can be conquered for much less mana. So, lose the spell and make it a monster raiding e
I hadn't experienced this issue throughout most of the beta, but in the last two days, all of my saves are stuck with this. Closing and reloading the game seems to be the only solution at this point.
I always thought that was an intended effect for the shrills. In the description of the spell they use, static blast, it states, "Lighting strikes a random enemy group..." You can tell which enemy was aimed for by seeing the little lightning effect around it, but at times the damage goes to another. The description was why I always just brushed off that little issue, but it may be a bug. [e digicons]:(O[/e]
Yeah, for me it's only been the conquered ones. I'm not thoroughly sure on the details of the issue.
Is it just me, or is the "C" key, which cycles through player cities (idle and not idle), not cycling through conquered cities?
I've noticed that created kingdom factions are missing horseman units. Under the "Mounted Warfare" tech, the little "Horseman" icon is missing. It might've just been an oversight, seeing as the base factions have those units/icon. Created empire factions don't have this issue, the generic warg-riding units are available.