I would much prefer to do without automatic roads. A few suggestions. - A game or map setting where you can choose to disable automatic road building. - Roads as a 'building' you can purchase in a city. Once you upgrade your city to roads, it will connect to the nearest city you own. - Roads disappear from the map if they no longer connect two cities. - Roads should only marginally improve travel time. These are muddy tracks at best, not
Schepel
I tend to turn off the master spell victory as well. It's just too easy. It should a) be end tech, not middle tech, and b) it should require a certain number of all shards in your control. It just makes no sense to control 'all magic', if you haven't really got any control over the actual shards.
The problem is that the AI does not have access to useful units. Player made units are strictly better than whatever units the AI can recruit due to traits. The guys I design early game still beat whatever the AI brings on late game. Furthermore, the abilities from spears and axes are completely overpowered. You get to kill multiple units in one charge, that is just wrong.
Generally speaking, it's not bad to have profession which are best for specifically early, mid or late game. That way you get to choose between an early advantage or a more hefty late game game advantage. Also, let's not forget this game is really all about 'bland numbers'. Nothing wrong with those in my opinion. The way I see it, the latest changes haven't really been thought through properly. Bandit lord made a lot of sense without the two starting units, but has
I also have the 580. I used to have quite a few crashes until I learned not to zoom in or out or click on things during AI turns. Maybe that will help you as well.
Here the same thing. Two guys named Klunni.
Exactly. Also, the AI seems to be programmed to expand like mad. There are literally swarms of pioneers mucking about, which must set back the growth of the AI cities a lot. What is more, the unrest penalty due to the number of cities must be crippling.
Same here.
1. Not quite, I haven't downloaded the latest beta driver. Otherwise, yes they are. 2. WIN7 64bit, i5-2500K, 8gb RAm, GTX580 3. Logitech G9x 4. It seems that got lost. I am going to try to find it, but I reinstalled the game since the dev guy said he couldn't recreate the issue.
Is there anything I can do to show it? It is a very consistent crash. However, if I simply don't do anything during the AI turn(s), nothing happens and the game progresses just fine.
Each time I scroll (zoom in or out) during the AI turn(s), the game crashes. This bug has been introduced with the latest patch.