[quote who="ArisianOne" reply="3" id="3368149"] Hmm, I've got a case of a just-captured city with *more* resources than it should have, a total of 11 (city of Imperium, just captured from Yithril, who had earlier captured it from Magnar. City details window says tile yields: 2 essence, 3 materials, and 6 grain). Lacking other information, I would guess that this is caused by the same underlying bug, where tile yields are somehow getting changed after cities are built.<br
Supergaco
Yeah I saw monsters stacking with AI's before too.
Lesson Of the Day: Never look a gift horse in the mouth unless it's made of wood! It's not a bug, it's a problem with the AI.
It's called a stutter.
You can find the exe for FELH at C:\Program Files (x86)\Steam\SteamApps\common\FE Legendary Heroes. Just scroll until you find Legendary Heroes.exe
I saw this before too. But i think the "bug", is more the AI building cities where ever it feels like, so the city was in fact, a 0/0/0. I say this, as I saw the AI found cities (multiple times) on locations that I knew were empty.
You can delete a custom sovereign by right clicking on it, and then clicking yes. I don't believe you can edit a faction, unless you delete, and add it again (with the new changes) manually.
[quote who="Alstein" reply="2" id="3357277"] Venomous shortbow isn't bad. Tarth heroes have double strike, which really helps bows. [/quote] Fine, so thats two bows that don't completely suck.
I had this problem in a earlier version of FE (Not Legendary Heroes). Definite fix needed here.
Or simply make better bows for heroes. With the exception of the OP lightening bow, (+2 lightning damage per lvl) they all suck.
Can declare war on the empires that I have permanent war with. I can also trade with them. [e digicons]:|[/e] I can also make my allies sign non-aggression pacts with me, and demand tribute. Again these are my permanent allies. If this is not a bug, but rather a scheme to give the player money, either give the player bonus starting gildar, or simply have the ai's tell the player, "here is some Gildar."
The transport boat counts as unit, so you have to have one less than your army size. And this only shows in army management. If you just click on the army, it shows an empty spot.
No. Tremor was placed on units, and ruffians. It said paralyzed for three turns, but the next turn it said paralyzed for 0 turns and it moved.
Tremor Is completely broken. Casts shows effects, but enemy units not paralyzed. Anyone else getting this?