Eh, they're listed as men in the Hiergamenon. I did give them several dwarfy abilities to try to keep with thier flavour though :)
MelodicOtter
Oh, and the split of Quendar into Lithe and Forged is because I liked both the way they were portrayed in the Hiergamenon and the game (which has their leader breathing fire :D )
I became inspired to run a 3.5 D&D / Pathfinder game based on the world of Elemental, but my players aren't as interested as I. Perhaps someone else can find this useful :) A couple notes: Race abilities where chosen based on the descriptions of the races and the abiliities of the races and their leaders as seen in the Fallen Enchantress game. Racial abilities are balanced using Paizo's Advanced Racial Guide. The
In the tool tip for Cracked Skull, it says "-10 Experience Points" instead of "-10% Experience Points".
In the tool tip for the Fell Dragon's Fire Breath ability, it says (under Cooldown) "Target units in a 1 tile radius are enveloped in fire taking 0 fire damage." Using Fire Breath actually caused around 250 damage.
Seems a better notification than "Continuous" would be "Never" with a tooltip that says "No Production available in city" or somesuch :)
I attacked a city with too many defenders, including their sovereign. That sovereign was not on the battlefied. I used Karavox's Silver Tongue to "convince" a unit of warg riders to join my cause. When the battle was done, I controlled the city, but my army was still outside (in the tile I started in). The unit I bought was also in that tile, and in fact filled up the last part of my army (though he also showed up as a seperate army, kinda). The soverei
We need notification either as an effect on the champions or a notification on the experience/battle results screen that an xp penalty is being incurred when we have multiple champions in a stack. It would be nice if it would also say how much of a penalty is happening. If this effect was universal, we wouldn't need this, but it's special to one type of unit (our heroes).
I've had no attacks on my cities, despite having a storm dragon wandering through my territory for at least 20 turns (and a few other monsters). I did have an improvement attacked (only once) by a fire snake that appeared with the fire storm random event...
Border of the bottom left city expanded with the turn forcing it all to be calculated again, so I have no idea if it would have corrected without that.
Warrior can select Bruiser trait without having Bruit trait [5.0]
Raza the Wild has no shooting animation when equipped with a ranged fire staff [5.0]
Spider AI prefers webbing and beguiling ranged, the least affected by the two spells. Expected: Spider uses web and beguile to hamper melee.
The preview of the path for movement doesn't count cities owned by the moving character correctly.
When creating a male sovereign, selecting (DARK) items shows (LIGHT) items on the character and vice versa.
I got credit for the achievement "Waiting Out the Clock" (Win by having the highest score by the turn limit) by retiring fairly early on in the game. I also got "Rise of Pariden" (Win as Pariden) at the same time. I don't think retiring should count as a win, even if I'm leading the scoreboard...
IMHO, a good administrator should be able to make magic out of a bureaucracy, enabling his armies to perform beyond what's expected simply because they always have what they need. Instead of roads, make his truly dynamic, like the ability to summon up recruits to march off to war with his oration (spend population to rush unit production), or get a unit where it's needed long before it's expected to be there (teleport a unit across the strategic map). The one d