elmuneco235

elmuneco235

Joined Member # 5165046
1 Posts 23 Replies 89 Reputation

I won't trigger them until at least my melee units have resistance to the type of damage their breath weapon comes from (poison, fire, ...). Unless you have massive initiative boost, the dragon is going first so regardless of initial placement you're going to take one big hit. As the last post said, spread out to minimize damage from area-of-effect abilities. If he has a cleave, stick and move - wait until it's used before piling on, then jump almost everyone back

17 Replies 29,873 Views

Ironic - in the original non-Morissette sense - that it should come to this the same week that Ghostcrawler left Blizzard. This is why gamers can't have nice things... When someone from the company reaches out with explanations we crucify them as symbolic representatives of the flaws we perceive in the game (which might not even be real).

45 Replies 80,614 Views
Reply to N/A in FE Multiplayer

I'm a sports stathead from way back, and one of the anecdotes that is often mentioned when a question like "momentum" or "the hot hand" comes up is the chestnut about the statistics professor who would divide his class in half (then leave the room) - one half would generate a sequence of truly random numbers by rolling dice, the other would generate what they thought such a sequence would look like. Both sides would then write their sequence on the blackboard. When he came back, he could

40 Replies 83,812 Views

[quote who="NorsemanViking" reply="10" id="3422714"] Give us another full fledged expansion pack instead, with 3 main focuses: Sieges, Naval stuff and Empire management (pioneers building roads with upkeep costs etc, new economical mechanics, expanded outposts....). [/quote] I'm ambivalent over siege warfare - I'd like for a city battle to be more distinct from a random fight in the wilderness (and if they could manage to make another distinction for wildlands

15 Replies 25,411 Views
Reply to LH AI in Legendary Heroes

[quote who="Raiddinn" reply="68" id="3419152"] I think Willie Sanderson is in a group of players that constitutes roughly 0.0001% of all players. I think Willie Sanderson believes he is in a group that constitutes roughly 99.999% of all players. I think that is the major disconnect here. I think if Stardock implemented his ideas, it would piss off the 99.999% group that he thinks he is in while making the 0.0001% group more happy. I can't

75 Replies 216,191 Views

@Raiddinn, There are millions like the poster you responded to on the 'net. Best to just smile, say "I admit it, you are better at this game than I am", and move along. That validation is all he's after, not a serious discussion. Once he gets it, he'll move along.

18 Replies 22,334 Views

[quote who="joeball123" reply="2" id="3414617"] For me, the ranking goes something like this: Fire/Water Air Death Earth Life Why is Life last? Because I usually play Empires, and so I don't usually have a good way to get Life Magic. The rest of it is based on me liking to use my champions as tactical damage and tactical support spellcasters, with damage being slightly favored. The top three ranks are nearly tied, while the botto

45 Replies 53,568 Views

1. Click on the unit picture/summary on the top of the left edge of the screen, just above the city list. 2. I can't speak to this, I use the arrow keys to scroll. 3. There is a list of cities on the left edge of the screen, just below the units. 4. If you click a city to zoom to it, you can see the production in the map tooltip. I agree it would be better if there were a summary that was immediately accessible. 5. I have not had this problem. I&#39

10 Replies 26,441 Views

As an old hand at Civ I thru Civ 4, I am understandably a ICS partisan - but even I admit that perfectionism isn't as viable as it should be in LH right now. Growing cities vertically just doesn't give enough of a benefit, even if you focus on it.

3 Replies 11,522 Views

Second try - and I didn't save the first to a text editor because this site hadn't logged me out without telling me before (first time for everything)... Some thoughts on why cities are good even if they are production/etc. stalled: - They still generate mana - Almost as good as outposts at claiming land, they defend themselves to an extent, and can grow when you fix unrest later - I want to push my borders to touch other civs - every city site I have i

29 Replies 74,128 Views

[quote who="Draginol" reply="46" id="3403008"] There's a number of tricky things with regards to the lairs. For example, the AI does tend to leave lairs because it gets XP from farming them. But in 1.4, I've made it more aggressive about going after them since people assume the AI just doesn't know what it's doing rather than doing something that's actually pretty smart.[/quote] I haven't run the math, but I'm not sure that it's a

51 Replies 203,262 Views

Hopefully not... At least assuming the same rules would be applied to human players - considering that throwing up outposts/monoliths in any gap left out there is a minor but significant portion of my global strategy. Even when you don't combine it with teleporting, it gives you both visibility (clears fog of war) and road movement boosts. When you do combine it with teleporting... My road network gives me interior lines through the territory I control. Outposts g

3 Replies 7,276 Views

[quote who="Primal_Savage" reply="12" id="3401816"] Today Torax wandered outside the Lombard Desert and got killed by Ythril. I killed Ythril to avenge him, got the Tectonic Bulwark then proceed to clear the library in the desert but Torax's Wildland remained, forever... Wildland.[/quote] Oh, God, Torax. In my current game, I cleared the early part, but realized I couldn't beat Torax himself (yet) and since it was a cul-de-sac, I left. So he pouted in

54 Replies 64,526 Views

Wow, this is an old thread, but I'll play along now that it's been necroed: Must admit, Hans Gruber was my first thought too. Any list without Christopher Guest as Count Rugen in The Princess Bride is incomplete. My cult classic suggestion - Richard Dawson playing an evil version of himself in The Running Man.

34 Replies 167,878 Views

I never base what I'm going to promote my first city to on my first city, but on my second and third. My style is very unit-based, so a productive fortress is important to me (if you play with, say, a single assassin hero, it wouldn't be important at all). Your first city is the only one you can guarantee will be good (assuming you have a 9-resource tile), but that doesn't mean you won't soon run across one that will be better... As an example, you generally don&

5 Replies 8,031 Views

This may interest only me, but I'd like to be able to see coordinates of the square the pointer is on. It can be relative to a fixed point, like the first square of my first city - so that there's no hint to the size or shape of the map, or where I started on it. But when I'm sending a scout around, it would be nice to remember exactly where that Arena was when I'm later trying to look through the fog of war. I understand that I can't see what's there now, and I'm

63 Replies 55,383 Views

Thanks for the explanation. A few high level heroes for long games/big maps would be something for the Heroes DLC, I guess...

4 Replies 8,951 Views

I'm just entering the clean-up phase of my first 1.3 game, and my 200-fame and 400-fame heroes were pretty close to their current levels of 11 and 9 respectively when they were recruited. Which meant that I was kind of surprised when I hit 800 fame and the heroes to recruit were both Level 1 (truly, no specialization either). Not a game killer even if it was expected, but a bit of a surprise.

4 Replies 8,951 Views

Another complication is difficulty levels. Even if they could program the AI to research, build, organize, recognize the situation, and deploy a reasonable "Pearl Harbor" attack (and /each/ of those steps is fiendishly complex) - you don't want to do it on less than, say, "challenging", or a lot of people will get frustrated. So you need to be able to turn parts of it on and parts of it off. Not to mention figuring out which opponent to try it on in the first place. One th

8 Replies 7,824 Views

Though my protests weren't as loud as most, I still haven't bought it - but not because of the joke items - rather because I'm still exploring a play-style that doesn't emphasize the striking power of individual champions, so loot is kind of a necessary evil to me right now. Spells, city improvements, enhanced talent trees, even more quests, more random events, more wildlands - I'd be on those in a heartbeat, but like the map pack, loot just isn't that interesting to m

42 Replies 113,503 Views

I agree, I think the balance is fine as it is (although as others have noted, RNG is pretty streaky from game to game, maybe tone the distribution to be a little tighter while keeping the average result as it is now). In my view, there are generally just enough sites so that you can be expansionist and only turtle from time to time to consolidate - but few enough so that you have to actually take care with your cities, and consider how each new one fits into your balance. I'm comi

16 Replies 20,457 Views

Wow, never imagined that this would be the thread for my first post... (warning: I did link to TV Tropes, which may be a bit of a faux pas, but the only danger there is to your productivity) I don't particularly mind the idea of "bunny slippers" - among other things they're a shout out to "No One Lives Forever", one of the greatest FPS of all time - but yeah, I could do without them.</p

42 Replies 225,344 Views