Pure awsome!
Domiel
Sweet I'll try that out immediately edit; sweet it worked, you are like some kind of FE guru!
I see now that your way of doing it with events is probably the most sensible way. Don't really want duplicate events so I'll keep it as is. Any insight as to my last question about critical dmg%?
Ok I gotta ask cause its been bugging me to no end; what does "Non ZOC Contiguous Unrest Penalty: 5" mean? Edit: Oh ye thought of something else that's felt off. The "random events" are all the same every game I've had, occurring on the same turn even. I guess this is intentional as I found out by looking at Xtra_Events_Triggered.xml. Is there any way to keep the frequency but make the events more randomized? Would changing the "Random event frequency" optio
Thats my specs. It still turns a bit sluggish towards the late game on the bigger maps[e digicons]>:([/e] . Its probably not utilizing all my CPU cores.
Thats great news good good sir! I'll try this out asap. Just to be clear I should install it like this:? 1. Install CoS mod 2. Install CoS compatibility patch for Patchwork mod. 3. Black Market Bazaar compatible with Patchwork Mod 4. Black Market Bazaar compatible with Children of Storm It just seems there is one patch missing or something you know? Or does it work if I install BMB patch for both Patchwork and CoS on top of each other?</
NICE! I'll start a new game and start feeling up this new RNG! Just to be clear if I play with Xtra_Z_FixNoMasterQuest.xml should I disable the master quest victory option? Or is that file just there in the eventuality that I decide to do that?
I'll probably start a new game tomorrow(around 10 hours from now.) Let me know if you want me to do some testing on the RNG, noting down what Items drop for me or something. I'm running the game with BMB, CoS and all dlc's.
Finished my game with BMB, XtraDeconstruct and CoS. Now I would like to try out Patchwork with CoS and this mod. Is that possible? On the nexus there are 2 separate versions for each but not one version that supports both Patchwork and CoS?
But all that is just the descriptions, right? The numbers themselves are not affected no matter what you would write in the section?
Whats changed in this version? Read through main post again and it seems you didn't update it with what you changed?
Yep your right....just did that. That calmed my OCD a bit:D
A major annoyance for me is when I attack someone and the position of my units in Tactical mode is totally wrong. For instance a ranged mage will be on the front row and my melee champion will be behind him. Is there any way to arrange your unit positions yourself in the army?
I've got something of an annoyance(and maybe a bug?) Some traits have very confusing explanations like this: [IMG]http://i145.photobucket.com/albums/r206/Domiel/dragonslayer.jpg[/IMG] (text is as follows:+10 Attack vs Dragons, +10 Attack vs Dragons unless user is Dragon, -10 Attack vs Dragons) This could mean anything from -10 Attack vs Dragons to + 20 Attack vs Dragons I checked the CoreAbilities.xml and
Wow, great info there, you gotta wonder who set up that quest-count logic though [e digicons] I still would find it interesting to hear what you think the differences between XtraDeconstruct and Patchwork are in terms of overall aims, it would be helpful for others when deciding between the two. Also Agree with you on your priority list, it feels like making the AI better is what is holding this game back from being really great! <
Ok then good to know, let the questing begin! Also, exited for that update! On another note I was wondering what you would say the difference is between your mod and the Patchwork mod by Webusver? Or maybe you haven't tried it? I've read through both your feature lists and it seems that you are both trying to do the same things, although maybe Patchwork change overall gameplay more?
Ok then. Webusver just stated that he would probably add compatibility for this mod sometime this week so I'll wait for that.
I was thinking about using the CoreUnits.xml and CoreAbilities.xml from the Patchwork mod. What would happen if I put them in a folder below the CoreUnits.xml from the CoS mod? Would that totally mess it up?
[quote who="Primal_Savage" reply="54" id="3439720"]How to Set MaxActiveQuests to 25 (Instead of 10, the default value).[/quote] I did this but I actually don't know what it does to the game? Do you get more random events or something? was also wondering if with Black market Basar installed, will the AI be using/prioritising items it finds from that mod, or just ignore them?
Yay, super exited to start a new game now with this installed along with XtraDeconstruct and CoS. Thank you for all the work!
Cool, looking forward to it working again! I am using your INeedToMove mod btw....that one is fine, right?
[quote who="webusver" reply="289" id="3440167"] In order to use these units alone you need to delete any one perk from each unit. Or you need to use CoreAbilities and CoreUnits files to enable 5 perk slots. If you don't do this AI will not build these units at all, because default units have only 4 perk slots. BTW I've got permission from Heavenfall, and now have been working on CoS compatibility patch, which will appear soon, this week I hope, so there will be a
Would these two mods still play nice with COS 1.5a and and EH1.5?
Hey great mod bro! Would it be possible to use the extra units you added for the AI to use and nothing else? Are they in the CoreAIUnits.xml file? Looking to use them with "Children of Storm" and XtraDeconstruct's compilation since your stuff doesn't work with COS.
Ok cool I'll work on some henchmen. and get them up here. Still playing Altari so thats all I've got at the moment. Everyone else feel free to share your designs [e digicons]:andrew:[/e]