Actually: C:\Users\USERNAME\Documents\My Games\LegendaryHeroes\Mods\has nothing to do with where the game installs... C:\Users\USERNAME\Documents\My Games\LegendaryHeroes\Mods\ is in the same folder than the game saves\... you type C:\Users\ JJaANF \Documents\My Games\LegendaryHeroes\Mods\ if you are me to find <span
JJaANF
you mean, even with the mouse wheel: nada, nichts, nothing ??? (I know there is no hint, no scroll bar to say the paths are there, but hey, that's what makes modding "fun"... :s) Use Primal's mod... (excellent one !!!) like everybody should... ;)
Did you install Primal_Savage's screen mod ? or Did you scroll down ? If neither: vanilla levelup screen shows only vanilla paths, you have to scroll down to see modded ones...
Hello !!! Happy new year... I have a question... Is it possible to modify the type of cities Pioneers & Sovs found when they "Settle" ??? I tried to mod in a new city hub , and modified CoreRaceConfigs' NewCityHubType and/or CapitalHubType to match it, but then: "need 0 (null) for the new settlement" appears in a tooltip for the "Settle" button... Did iforget some code to add somewhere ??
Hellooo !!! ---\Demons and Wizards\DW_Summoner in: JB_UnitStatsSummoner.xml A_UnitStat_JB_BonusSummonLevelAir is used twice, the second with "Provides a bonus to the summon level of all Death magic summons." desc. and "Unit Summon Death Level Bonus" display name... I suspect someone copy-pasted, and forgot to modify...
Wrong thread... my bad...
Sorry but... I have to ask: S H A M A N ? ? ? Did I miss the thread I should not have missed ???
[quote who="Primal_Savage" reply="890" id="3553500"] Quoting LeMagos, reply 889 ...If I wanted to recreate the pier from scratch... Double up the River xml code in the Pier code. [/quote]That... simple... Arghhh !!!
Hello all !!! Could someone explain me the mechanics of XF_Snaking.xml ??? I tried to understand it by myself, doing eldritch experiments here and there, but I can not ... :'( More precisely, the "pier" one: If I wanted to recreate the pier from scratch, would I replace the original "PreferredTerrain river" with the 3 lines from XF_snaking, or some other stuff is needed ??? (I
I'd need an improvement to do random stuff: either x or y every season... an idea ??? Thank You for reading XD !!! You're all aces...
I found two tags influencing it: MultiplierOnPointsToLevelUnit ExpBaseOnPointsToLevelUnit Are there others ??? Else: Is the formula for needed exp at a given level known ??? Thank for for reading XD
Let sum up: I made an ability with >MeleeAppliesSpell the spell is twofold: >DefendableDamage Sideeffect: units with the ability strike twice :D now if I add to this a drawback "de derrière les fagots"*, my "fanatical legions" are ready to take over the world of Elemental !!! Nyark nyark nyark !!!
Hello all !!! I have a question (I hope it is not a crappy one): I'd like to make a "special" unit that, when it kill an enemy give its faction a small amount of a given resource... Is it possible ??? Thank you all for reading...