shade4x

shade4x

Joined Member # 5080663
1 Posts 2 Replies 174 Reputation

An easy way to do this is to create a starting empire at begainer, and set the turns in elementaldef to 9000000. It's under sov rulesset. They have a nice comment, you can't miss it. It will give you a near endless game where the enemy will not fight you. Another is create a map where the enemy starts on an island thats unreachable, with just 1 food resources. I also think you might be able to get away with setting win conditions to win by diplomacy and kill of the enemy when th

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You could make the unit have a spell upon reaching a certain level. That spell would summon the new unit and sacrafice the old one. For instance make a summon grave elemental to a young grave elemental at level 10 and in the spell use the same effect as the spell where you sacrafice a hero to give the sov his ability

9 Replies 5,384 Views

I'm fairly new at modding this game, and absolute awe at how well FE has made a spiritual successor to Master of Magic, one of my all time favorite games. That being said i plan to be here a while. So with that said, on to my question. I've setup a new blood racial ability (coreabilitys) but i can't seem to find anywhere where to add in the ability to train specific units. I've found a few posts on the forum, but they are very confusing and not very spec

2 Replies 3,157 Views