selereth

selereth

Joined Member # 5067345
0 Posts 0 Replies 9,960 Reputation

[quote who="Seleuceia" reply="125" id="3461293"] Quoting Yarlen, reply 119So, what I'm gathering overall is that folks preferred the levels the way they were in 1.80? v1.82 unfair should be like v1.80 hard (it seems like it's close in its current state), and thus v1.82 hard would be between v1.80 hard and v1.80 normal...this gives us both the "ideal" level as well as more tapering for SP players... I am not as certain about the other levels....v1.82 c

161 Replies 384,302 Views

I agree with the above poster, the Unfair AI is still too unfair. Now hard is too easy while unfair is too hard. Why not just make unfair the same as hard from v 1.8 and make cruel the new unfair? Then vicious can be well, an over the top cheating sonofabitch. Guess I'll be going back to v1.8 for now since the Hard AI in that version is my sweet spot. Sometimes I come very close to losing, and it's extremely tense.

161 Replies 384,302 Views

I'd like the Unfair AI to be similar to if not exactly the same as the Hard AI from v 1.80. Is it just me or does it seem like it's easier to hold off against AI fleets when playing on a larger map, since there's more room to expand? Some numbers on the resource bonuses would also be nice.

161 Replies 384,302 Views

I don't know if this is the mod's problem or not, I have a feeling it might be the base game, because every time I validate the files on Steam, it keeps telling me that one file is missing and will be reacquired.

2 Replies 9,155 Views

Ok so I saw that in the latest beta patch the Hard and Unfair AI were both given a boost... does anyone know the exact increment that the boost happened to be? Would the Hard AI be in between what the Hard and Unfair AI were before the patch?

24 Replies 23,015 Views

Ok, this is a problem that I did not have before. In bigger battles where there are a lot of ships, some of the weapons fire visually disappears, like for example, I can hear my Ragnarov Titan firing but I can't see the fire. It makes the battles look really boring and this is not a problem I had before. I understand that some of the weapons fire might disappear if the game gets really laggy but it's happened even when the game is playing at a smooth framerate, it's super annoying

6 Replies 14,199 Views

Ok so a weird thing happened to me while I was playing a game as the Advent Loyalists. My Titan somehow got separated from the rest of my fleet and got stranded in a magnetic cloud. When I ordered it to phase jump it did nothing, it just sat there like a big dummy. Issuing move orders couldn't make it budge, so I self destructed it while typing this. So my main concern is has this happened to anyone else? It is certainly unusual and has never happene

2 Replies 2,885 Views

Will the AI use Wail or Strip to the Core if it's playing as the factions? I fought an AR AI once and I don't think it ever used Wail on me, so I'm curious: Has the AI ever used those abilities on you in an AI game? What difficulty?

3 Replies 6,307 Views

After playing Sins of a Solar Empire Rebellion for a few hours, I got a C++ error when playing as Vasari Loyalists on a 56 planet map with 5 AI. Unfortunately I hadn't saved for half an hour or so, so it's safe to say I was pretty angry when it happened. Any reasons as to why this happened? I'm playing on a laptop. It's got: Intel core i5 3210M, Geforce GT 650M, 8 GB RAM. I have Nvidia driver 306.97, since any driver newer than that a

28 Replies 23,421 Views

Title says it all. I've noticed during the few weeks that I've been reading these forums that the community seems to be fairly small and everyone knows each other (almost). I was just curious as to who the pros are at this game. I'm also interested in knowing if the Vasari Rebels have been unbanned yet?

1 Replies 4,409 Views