I was trying to see the mechanics of how the 'Dual Class' Sovereign ability works; specifically how it removed the first profession and trait from your Sovereign. I believe that making a spell that would 'blank' out your Sov./Champ but keep your current level and skills would work. Then at level-up or when using a profession scroll, you could continue with the new profession without hindrance. Also, I've been trying to create items that would grant the various Sov. tame abilities to S
Gotter101
My plan was to find Profession scrolls as loot, then be able to switch Sov and Champs professions at will. So I enabled the scroll xml and assigned loot frequency/value. Slowly I began to find the various scrolls. But I've noticed that you can only progress up the alphabet; Warrior to Paladin but never down (ex. Bard to Shaman). Has anyone else tried this or know of a fix/work around?
Needing some help here; Trying to find the files that contain the specs on Ereog's Tower, Great Mill and the others that XtraD doesn't modify... I'm wanting to change them to 1
No more Maude support, REALLY?
Path of the Paladin errors? XM_PP_Abilities.XML Line 630 says "::: +15 HP " But line 661 and 662 says " 10 " and " " Should description read +10 or should values read +15? Lines 780, 783 and 784 says "::: +25% Arcane Shadow" "::: +20% Arcane Light Spell DMG" and "::: +20% Spell DMG " But lines 795, 805 and 812
Hiya! Do you have any plans on making Binding Collars and Halfling Gems as craftable items? Also, any chance to give Champions and creatures Blood_xxx traits? Specifically Twisted Humanoids like Vorass, Tuatha,Mongrollo, Twisted Animals like Sssthsss, Non-Corporal Undead like Screaming and Corporal Undead like Malveus? Ive Frankensteined most of those Champions but it would be nice to play your version without modding THE MOD =)
[quote who="Gotter101" reply="1664" id="3646348"] Quoting Gotter101, reply 1663 2) Angel races are not supported; their tech trees do not contain the appropriate Water/Fire techs etc. etc. to enable those elemental World Wonders. [/quote] Now I find out that the D
[quote who="Gotter101" reply="1663" id="3646341"] With only minor testing and XML viewing, I believe that the Angel race and/or Pedestrian weakness is not compatible with Handlers/Examiners. Also, what else do I need to do to receive the colored Arcanum every 10th turn from built Wonders OR has that feature been disabled? [/quote] With a bit more snooping about, I believe I can answer my own questions; 1) Pedestrian Weakness blocks the mounted Horse/Warg t
With only minor testing and XML viewing, I believe that the Angel race and/or Pedestrian weakness is not compatible with Handlers/Examiners. Also, what else do I need to do to receive the colored Arcanum every 10th turn from built Wonders OR has that feature been disabled?
I have YET to play a late game. Picking both Fire and Air Faiths, I enjoy the benefit of acquiring new spells as my research points increase. So my question is; Will there be any downsides to picking both racial traits? Will it prevent me from building/creating both Dragon types?
I was playing vC and enjoyed it very much BUT Ive cleared the game cache, ready to install vD. Now I feel like I should just wait for vE... and the wait is killing me! I know I speak for everyone; Thanks for the hard work and take your time in producing and great release... but not too long =)
Ah, guess I was thinking along the lines of FO3 and TES5 where the skills would cancel out the previous set, not stack =/ Thanks for a GREAT mod! Der Nibelung - Nexus Forums
Dont know if this is a Nerf or an oversight; In the Sov/Champ trait trees General; Quick 1 = +1 Quick 2 = +1 Mage; Summons 1 = +1 Summons 2 = +2 Summons 3 = +2