[quote who="davrovana" reply="11" id="3349254"]https://www.dropbox.com/s/ojo6uivfpzgmmg4/fell_dragon_exp.jpg 45 xp for my sovereign, with another champion present. Again, no complaints.[/quote] I always wondered why in quite a big window which takes only a part of the screen there is no place for the whole army and you need to scroll every time to see if you lost anybody after clicking auto-combat?
Suntechnique
In FE one wasn't able to build Cleric in essenceless city due to it's nature (-5% unrest * essence count). In LH Cleric was changed to (-5% unrest +2 fame), but you still can't build it in the city w/o essences, which is strange. If this is intentional, please, update Cleric description. Edit: it was 0.75, not 0.80
I found myself entering full city view or build menu only to find out unrest level of the city quite often. Can this vital information be added to basic city view, please? Also unrest level is not updated if you change Taxes while in the city view or Govern view. You need to close it and reopen. Very annoying then you try to find out how your tax level will affect unrest.
Civilization has a "fixed random seed" feature. It doesn't allow simple reload to affect gameplay as outcome or rolls stays the same after reload. Would be nice to have in FE too. One still can do tricks with attacking on other turn, etc. but harder is better.
Great idea. P.S.: and yes -- playing with autosave is kinda cheating
Is it possible to use this pack with Legendary Heroes?
1. Get Beastmaster, make it Governor 2. Tame Bears (Cave Bears are best) 3. Take +accuracy traits 4. Enjoy Bears doing up to 10 attacks with maul and clearing dragons in few turns Even better with quest cat Ascian which has maul AND accuracy traits itself
I love to have leveled administrator to put into conquered city until it build Bell Tower, Town Hall, Cleric to become useful. Without help, conquered cities hardly do anything.
[quote]which the work around for now is to move my archers each time before they fire[/quote] Oh, thanks a lot for a workaround!
To reproduce: 0. set autosave delay to 0 (each turn) 1. wait for AI to attack your city or an army (and lose that battle for more clear effect) 2. at your next turn load latest autosave 3. you'll find our yourself at the same turn but without preceding AI actions (like all AI and monsters skipped their turns) -- e.g. your city/army alive Didn't tried it but it seems with using this trick every turn from the start you can find out