Hi DsRaider. Well you must be sick and tired of me but you haven't complained so i'll keep at it. * The new Urxen race still has the faction prestige attached to it, it still grants you bonuses to growth like in FE depending on your sov level. * Another one with the Urxen, the pioneers don't cost population so they are really cheap xD. I don't see a problem with the unit Designs DsRaider provided, actually the new Hundura faction
Nightmurderer03
Sorry i don't know how to "quote" posts. For the Destriers i was using a custom faction with the new Hashaini race, they had knife fighters as well if that's relevant. For the Urxen i mean the accessory cloaks for example the cloak of shadows, artic wolf cloak, dragon hide cloak, ice warg cloak. Soldier cloak and scaled cloak show up fine. Edit: forgot to mention, Chief Gemmell and any custom sov using the ne
Hi Dsraider, I have been playing around with the new lh version of the mod and have found a few bugs: * Destrier mounts aren't unlocked in the unit design, neither of them show up meaning not normal horses and not Destrier mounts. * A rather serious issue, when installing this mod chainmail proficiency makes it possible to equip plate mail as well, this happens with all factions. * Most capes and cloaks don't show up on the new Urxen race
Also why do golems cost unkeep?. I haven't played Gilden since the last patches so i don't know if they fixed this but if they didn't they at least should be free so they could have the role of defending cities for free at least.
Interesting changes, the Great Arena could use come buffing too, right now its very underwhelming for a tier 5 building and with these changes it will feel downright useless.
Agreed this is very annoying, had the same issue as stupidity10 and have also experienced the loot steal issue as well.
Im gonna throw my voice in here as well, with the weapon categories gone i can't specify my upgrading unit designs anymore, the game seems to think that a club is better than a one handed spear for example and i don't want the initiative draining weapons on my custom units. Please the weapon categories need to come back we don't really need the different damage types just the unit design categories please.
Well played around with the mod a bit more, it seems to be more balanced in general and the first umberdroth is now balanced by its mana cost. And i can confirm that i can train black drakes with stormworld(full by the way), those are balanced i think stat wise but please god oh please remove fire breath from them everyone who plays FE knows fire breath is too OP or at least make a separate fire breath for them. I mean my black drake had 39 attack points the description in fir
well you must be sick and tired of me by now but you haven't complained so ill keep at it xD. My first impressions with the young umberdroth are that its tactical regeneration ability is op for a unit ready from the very beginning. My reason to think this is, mites mob and bandits are not really strong opponents but in the beginning of the game i only have my sov, my champion and slave explorers(if i am playing magnar) but normally just my sov and my champ, i can take out
Hi again tamides, i downloaded this mod to try it out and found a bug. Was creating my faction anew to try the new version of lady umber gift's and installed both your other mods(urxen witch and elder sion) and when i was creating my sov with death magic i noticed you can have access to all witchcraft levels all the way to grandmaster and they all cost 2 points, i don't think this was intended xD. By the way i disabled stormworld to test the other mod so the only mods
well in my humble opinion this actually is a weak point in the AI because: * i always try to protect my resources by "snaking" my cities to them so the AI has to take my city in order to take my resources. * as some have stated the single stack of doom(player) cuts through the AI cities so their little groups become like little flies destroying loose resources and being annoying but not really doing real damage. i think the AI should protect their cities
Hi DsRaider i played with the mod a little bit more and i found some more stuff(im the guy from the nexus by the way): * The Hashaini offhand knifes show up in the sov creation screen and they are free so basically they are op in sov creation. * The Hashaini and Urxen pioneers are free so they are op compared to other faction pioneers. * Xenophobia : -33% to Influence. Conclaves and Missionary Halls are disabled. -- you lose prestige not
yes i am running stormworld(factions and reliquary) 1.5x, snaking 1.3, and add faction traits and races v2(latest version) about the prices i think they are fairly balanced if anything i would move the umberdroth(the basic one) into weaponry tech because for example they completely own basic spear units. Black crag umberdroth is extremely expensive but also very very powerful so i don't really think it should be changed. the Ophidian(is it called lik
Thanks for this mod its fun to command powerful beasties around and the Black Crag Umberdroth rule them all xD. But i think i found a bug in the latest version, i can't train black drakes even after researching the black quire i can train every other creature in the mod except those. Please keep up the good work!!!