Cogni

Cogni

Joined Member # 5010983
0 Posts 0 Replies 3,200 Reputation

Well, I sure hate the bug that makes me unable to End turn or open the menu. It has happened atleast once in literally every game I've started in 5.4, and it doesn't go away when I load the game. To put it short, I can't complete any games at all. So IMO it's not very playable until that's fixed.

13 Replies 65,241 Views

Agree. And regarding mounts: One of the sovereigns (warlord maybe?) had an ability that affected mounted units only. It was useless to me, only because my army did not include rider or paladin units :\

3 Replies 4,552 Views

The sovereign skills window is not easy/intuitive to find. Sometimes when I enter event locations, the game is screwed up - I am unable to fight the spawned monsters, I can't end turn, and I can't open the game menu. Restarting the game doesn't solve anything. I frequently experience that the icon for an army stays on the map after the army is dead (NPC armies). I would like to have more ways of increasing mana regeneration. How about "m

0 Replies 3,212 Views

What is "Hope"? What impact does it have? It seems to be some kind of resource\variable, which has no explanation, and I can't find any explanation even if I google it. The game ended when\because the SK destroyed all but ~7 shards which I had. Why did I lose? I see no explanation for this. I expected to lose when the doomscounter reaches 500/all shards are destroyed/all my cities are lost. In Reports, each faction has two bars below their portrait. There is no

1 Replies 25,283 Views

- You really need to add some easily visible(in the world GUI) counter for shards! This is vital information. - Information on shards under attack must be improved. Maybe you could add a dynamic view for shard status somewhere? Something that makes it easy to see if a shard is in dire danger, without forcing the information in the face of the player all the time :p

0 Replies 1,402 Views

- First off, I would like it to be easier to tell heroes apart from units in your army. As of now I have to check the details for every model to figure if it's a hero or not. It should be more clearly shown in the world GUI. - I very much like that units and heroes are basically using the same items, while units are somewhat restricted in item types. In FE I always had a ton of spare items, as they were redundant once the heroes had better equipment. Now I can put such items

1 Replies 2,698 Views

I really love that the item shops have been replaced by a crafting system. I never liked how in FE you could hoard almost whatever items you wanted, as long as you had enough gold. Some ideas for improving it though: - When you get enough materials to craft a new item, make that item stand out somehow. Every time I had enough materials to craft something new, I had to look through the entire list of items to figure out what had changed. - Add more weapons and mak

1 Replies 2,743 Views

I'm not convinced that it's a good idea to make the Sorcerer King give stuff to the player. The first time I figured that I can received freebie stuff from the Sorcerer King, I was kindof baffled. It felt like in movies when a character does some obvious, stupid mistake, and it reduced the thrill and tension from being "watched" by someone that I should fear. Other opinions?

2 Replies 3,340 Views

I agree with Borg. Although I like the idea that you need to grab the best spells when you can, I don't like to have a hard limit to how many spells you can learn. Maybe it's hard to balance, but I think it would be better if there was a bigger spell base to choose from and then be able to research spells infinitely. In order to make this easier to balance, you could alter the research times like you did with technologies in FE - every time you research a new spell, increase the

8 Replies 4,913 Views