Oh, one more thing. The research labs are a little weird in my opinion. I don't mind that one lab equates to one civ/one mil. However, I wish that the surface structures were also the same rather than being +2 of one or the other. If they could also be +1/+1, and not tied to specific planet types that'd be nice. Along with that, having to "buy" the next research tier is a little weird, I'm not fully opposed to it, but it does feel a little weird to me to buy the abilit
FreakVelocity
So I have a few things, nothing overtly bad just minor things I noticed as I went through this game :D - The queue in the research tree could use a UI adjustment when you have more than 10(?) techs queued up and want to move something from the end to the front you cannot see it, so you would have to clear the whole queue to get to that one. - Could a quick search bar for the research tree be added, say x item requires x research/tech. This would be a quick and easy w
And, make it not take ten years to get a 5s going..
Yeah, I can definitely see what it is you're getting at. And I can agree with it, it's just that I feel as though the MP deserves some sort of attention right now, besides just patches here and there. It needs just a few more things to make the matchmaking a little more streamlined, make it easier for others to play against their skill level, etc.
I would say that's mainly because the MP isn't that good yet. In my opinion. To each their own though.
So, out of curiosity.. This thread showed a lot of promise with Yarlen chiming in and all... And as the playerbase in sins is still diminishing because of the lack of Ironclad support it gets.. Will the devs be developing anything new for the multiplayer UI or not? As minor as it is, anything will make a difference at this point. I feel like the playerbase would come back, given a good reason, such as a more enticing multiplayer. That's really the only thing SOASE