He's real easy. Bring - Sovereign 4x lancers (train them at a maxed out strike garrison, leather armor, soldier's boots, haste amulet, lightning pikes, horse mounts, the +initiative Aura, with the Fast trait) 4x ice mages (again, strike garrison, , soldier's boots, haste amulet (and belt), Fast trait, +initiative aura, warg mounts, Hailstone staves, plus the +cold power ring and amulet) Just finished a game by killing him, he never got off a s
cwalters567
I like the suggestion of a dodge penalty to go with armor. Movement penalties are also a good idea. Wearing armor should make you less able to get out of the way of attacks, but much better able to absorb them. On the other hand, as FE is currently set up, there is actually no advantage to wearing armor. Initiative and mobility trump armor in every possible way. Yeah, heavy armor sounds great, but I'll happily trade two attacks with leather armor-wearing, spear-usin
Playing the LH scenario, when entering the slaver camp, I'm given the option to recruit Draxus, but doing so and then having him attack his former comrades crashes the game every time I've tried it.
The Perfect Yew Longbow is really nice for a hero bow, using it on Lith Serrata in my current game and she was all kinds of nasty with it through the mid game. Late game, I have armies stacked with high initiative units and I rarely get more than one action from my champions anyway. I like the idea of making hero weapons better than the non-hero versions. I generally avoid bows on my champions because of the huge initiative penalties, which slows down spell-
Same bug happens when you reconquer one of your cities that Kraxis has subverted
I just finished a game where I conquered a city from Magnar and some time later, Kraxis declared war on me and subverted the city that I took from Magnar. I figured that since I had an army right next to the city I'd take it back. I walked in and took the city without a fight, set up a build queue, and then I couldn't do anything else. I couldn't move my armies, I couldn't end the turn, nothing. the game was stuck. I reloaded to the last autosave and the
I just played a couple games on the Wilderness DLC map and in both cases encountered a bug where I completed the quest requirement to clear a Wildlands and it didn't clear. The first game, I had the problem with Vetrar, the Ice Guardian. He came wandering out of his wildland and I killed him as he was approaching one of my cities. The quest completion trigger is his death, and he was definitely dead, but the wildland remained wild. I was able to clear another wildl
Ah, I wondered if I was going crazy. I conquered a wildlands and built a city in there, which was getting menaced by an AI army and I couldn't cloudwalk anywhere near the city. That's a bit irritating that I can't drop into my own ZoC because it was former wildlands.
I've generally found archers to be effective against AI opponents but they often suffer against monsters. That said, a mixed force of archers and mages wielding a mix of fire and ice staves is flat-out nasty. Spell of Mastery is WAY too easy. I generally save it until I get bored with a game. Definitely some AI improvements would help. Web+Beguile on an archer unit amuses me to no end.
I second (third? fourth? fifteenth?) the idea that AI sovs should have some sort of choice algorithm when selecting paths so that what they select generally makes logical sense.
Yeah, Sions
I'm playing a game on Challenging in the Wildlands map pack setting and Magnar dropped an outpost next to a dragon lair that I had my eye on, releasing the dragon. The dragon proceeds to wander around the outpost aimlessly, never actually attacking it. I swear, it was doing laps for a while. Seriously, do they only attack my stuff?
Wow, henchmen get nasty. It took me three playthroughs to realize that they existed, then I went nuts. Had a Yithril game where I had the sov, 4 henchmen and 4 jugs in an army. The sov was Guardian, two henchmen were Guardian, and two were Warrior. OMFG. I had so much stacked +initiative, +spell resistance, +xp, +dodge, +attack, +accuracy it was crazy. Plus, they were all in the 20s, with lightning hammers. Anything that the henchmen didn't oblite
I love wildings camps. If I don't need free and crappy garrison units then I'll just ship them to a city that needs population and disband them inside. Whenever you disband them inside a city, there will be "deserters" who increase your population. Nice for getting a slowly growing city closer to the next level!
Oh, wow, that Watchtower change is huge. (At least for me.) That definitely hits me where it hurts on my "hordes of warg-mounted fire/cold staff wielders of DOOM strategy." Probably a good thing though, overall. I do like that city choices are now more meaningful.
He says that he'll teach you Confusion, so you look for the spell and can't find it, and are therefore... Confused! Perhaps the spell is cast on YOU. [e digicons]:D[/e]
Working for me as well
Volkswagen Jetta TDI. Turbo-powered German engineering that gets nearly 50 MPG on the highway. City mileage isn't that great in comparison, mid-30s, but that is still pretty good!
Some sort of pop-up saying, "hey, your conclave has been cursed" wouldn't hurt either. I do like the idea of something visual on the city bar as well.
A lot comes down to attention span, communication, the game, and the audience. TBS players tend to take a long range view, so any changes are usually not viewed as life-or-death. Compare to an MMO, where a buff/nerf on a class or skill tends to lead to, "OMG, class X will now pwn/be pwnd!!1!" The fact the developers are on the forums, communicating with the players, makes a huge difference. Even if we all don't agree with every change, just the process of communica
As someone who just got the game recently, I would definitely say that you should start on an easy setting and work up. Also, don't be afraid to scrap a game if you realize that you've made a massive mistake (like my first game, where I spent a decent amount of time developing my stating city and then realized that all of the other places to build that I could find were already taken. My first game that I played to completion was Gilden and I could see tha
I had the quest-based spider invasion. It was irritating tracking down spider swarms but they were easy xp and the quest payoff was great
After getting this a few days ago, I'll go with an 8/10. I love the concept and setting. I think that there are a lot of things that work right and I'm staying up way too late to take that infamous "One more turn..." Now that I've more or less figured out unit design, that's definitely fun. Plus, dragon training = awesome. I would like to see a more robust information/game concept directory. The Hiergamenon is nice for flavor but honestly,
I've been playing games like Civ since the original Civ, so I'm not unfamiliar with these sorts of strategy games; however, FE does seem to present a nasty challenge for a first-timer. I tried a few times and had some challenges, my first game I was building up my starting city and by the time I trained a pioneer, there were so visible placement areas. Second time, was definitely better, expanded a bit but eventually was left hemmed in again by the a.i. Then I came h
Awesome, thanks!