[quote who="Fallenchar" reply="2" id="3372663"] Attack and defense work like this: A = A * A/A+D. This is your max attack damage. Minimum is half of this. [/quote] Isn't that the same as A = A + D? So in other words the more defense your enemy has, the more damage you deal.. that can't be right.
Hawntah
Sorry if this breaks rule #1, but..
[quote who="mqpiffle" reply="3" id="3364808"] Decalon's Arcane Monolith creates unlimited mana generation with Consume. Create a monolith, consume the shard, earn 150 mana. Rinse and repeat. Eh? This makes absolutely no sense. Consume targets shards. What does AM have to do with this?[/quote] Pretty sure you can only consume shards that are in your territory.
RIP English
[quote quoting="post"] Some of these groups of monsters seem to have unbelievable super powers that allow them to go three or four times in a row. All level 6+ yet they were decimated with this power of the the monsters to go three times in a row?[/quote] Their initiative was probably quite a bit higher than that of your troops. It is usually a good idea to check a monster's stats before you battle them.
One thing that's always bothered me.. why do AIs pick on weak players instead of ganging up and taking out the strongest player? I thought the point of the game was to win. It makes absolutely no sense to completely ignore the players that are most likely going to win before you (or even help them win by giving them tribute) and instead waste your resources on warring players that pose no threat to you. Even if the AI is the strongest player, they should be focusing on eliminating
∞
So.. is the continent's name Anthys, Anthsys, or Anthysis? I'm confused..
That's not how you spell likelihood..
i Love your text colour...
[quote who="webusver" reply="8" id="3347744"] Is it good for AI to remove encumbrance? Yes!!! Encumbrance should be removed.[/quote] Removing game mechanics just because the AI can't handle them is stupid; a much better solution would be to improve the AI instead.
[quote who="ins2" reply="2" id="3346813"] For the original poster I have only one comment: in Chess, each side has the EXACT SAME units... [/quote] But each side has 6 distinct types of units which all play differently..
[quote who="willie sanderson" reply="1" id="3326275"] Yes because you have to SPLIT experience between your Sov and all your Heroes/Champaions and units. So a full stack really puts a bender on you gaining lots of experience as you would have had you really fought an EPIC battle alone. [/quote] As far as I know, trained units do not affect the amount of experience points gained by other units in the stack in any way.
Or you could just raise taxes
[quote who="Island Dog" reply="6" id="3320404"]What version of IE? [/quote] IE9, possibly others as well. Edit: Just tried it, seems to be fixed now.
The site doesn't like being viewed in Internet Explorer..
Shadowbolt >>> Flame Dart It's more powerful on average I believe since it deals fixed damage, unlike Flame Dart whose power varies a lot (maybe I'm just unlucky, but for me it does less than 1/2 of the max damage quite often), not to mention Shadowbolt's impossible to resist. Oh, and it also costs less mana to cast. That's not to say Shadowbolt needs to be nerfed.. quite the opposite. I think that most spells are too weak right now, especially compare
Funny thing happened to me while I was playing today. I sent my army to a relatively distant (couldn't get there in one turn) point on one side of a mountain range, then teleported them to the opposite side of the mountain using the Call of the Titans spell. Next turn, the army walked right across the mountain.
[quote who="Alstein" reply="22" id="3314989"]I don't want it, because I don't think it can work, and if it could , it would be at the cost of 2-3 features I"d want more. What I would like seeing is some random artifacts like broadswords that give bonuses beyond a normal broadsword, stuff like that. [/quote] Couldn't have said it better myself. I'd rather you just added more weapons with interesting effects.
[quote quoting="post"]I am unable to either tell them to make peace ( which other rts allow ) or to declare war to help my teammate.[/quote] Since when is Fallen Enchantress an RTS?
Why not make the initial distance between your units and the enemy's units different in every battle? Like some of the time they would start right next to each other like in the screenshot, other times they'd be on completely opposite sides of the map. I think it would make tactical battles slightly less repetitive and therefore more fun.
[quote who="Nibelung44" reply="2" id="3304395"]Many cities are named after real words or personal name ( whatever is your native language). Waterford, Newport, Port Arthur, Koenigberg, St Peterburg etc.[/quote] Ah, I thought you were referring to faction/sovereign names not names of cities. Anyway, you could just rename your cities if you happen to dislike their default names.
Think about it.. how many real life names are actual English words?
Banned for not banning the person above you.
Just thought I'd point out a typo I found in the sentence beginning "If an enemy is particurly vulnerable...", the correct spelling is " particularly ".