Chainmale

Chainmale

Joined Member # 4963485
0 Posts 15 Replies 75 Reputation

Hiya tamides .. Love your mods. Found a wee glitch in Urxen Witch; directly following the witch unittype is the START of spells.. ... ... Which should realy be; Minor fix, ya?

6 Replies 12,197 Views

StevenAus; Stealty won't get you kicked out of properties unless a non-stealthy unit/army is also on the same property and it gets kicked ..kicking stealthy units(s) as well. War kicks them at start as well.

10 Replies 4,952 Views

I never paid much attention to it but I figured it has to do with a "multi E" Spell like ArcaneForge which adds 1 Mat' per E. Then throw in the research one that's similar on a 4E city it would show as 6/4.. just an asumption on my part. Never thot about Obsession as it has +poduction and +gilder, so that could read/show as 2 and be counted as +1 as well. So in my example above with all 3 spells it might become 7/4.

7 Replies 7,008 Views

Nope, not bug. You can do the same to his or any other. There are a few spells like this and EarthQuake is the worst of the bunch. 3rd or 4th page in the Earth Book. hit a city with it 3 or 4 turns in a row and its toast. No war and free tiles. A win for our side. :)

10 Replies 4,952 Views

I found that when you start the editor it asks to make a random or blank map. Set the Size you want, Anthys = Large, then set blank map. Create. Now load yer Anthys type map. When you save it ..it will be large and not tiny filename. And yer good to go.

2 Replies 2,349 Views

(your quote got my list fine. Why can't I do that directly? try'n again.) First I don't realy want to mess with the core, but then move a copy of a race to mods, fine. Second I don't realy want to mod a whole race or create new races, just change things for a faction. Like create a proper "themed faction". ..off the top mancers and Robin Hood, not the real plan but good example. I did try to tweek faction by removing its default list, except for pioneer, catapult and couple of other

13 Replies 18,462 Views

I am tring to create a faction that uses my units only, AI or myself. But still create units for if I play it.. If I understand correctly; 1. create unit with replacement name, archer, spearmen ..etc. 2. put CoreUnits wrapper around it or add to larger file with same CoreUnits wrapper. 3. Single unit file, leave in default Units folder or Mods folder? 4. multi unit file would need to go in Mods folder I would assume..? Ok, so next question; How to disable default units in a

13 Replies 18,462 Views

heh.. Sitting further away deffeats the purpose as I currently see nothing outside of FE or any game for that matter. Part of your hud is center'd fine. Oracle icon and unit list would need "+1920" and anything on the right would need "-1920". Seems simple enough but how would you tell if user needed it? ..and if so how much? Its not common but there are portrait variations and 5 screen portrait.

19 Replies 33,261 Views

Any chance you could keep an eye on centering the hud..? Consider my Eyefinity res' 5760x1200 on 27" monitors, wich makes the current HUD 6 feet apart. :( The game looks decent and plays fine but my neck quit workin over time. I don't see much of the date out there unless I have to and I miss quite a bit.

19 Replies 33,261 Views

Simply, yes. But it realy only reffers to your unit not doing anything at its turn and defence mode is engaged. ..you can move, enter defence mode, and stay that way with out moving again. Best with counter attack blades as they don't break the defence mode and is what they are best for. Double counters, the Athican blades, are supreme in this mode.

8 Replies 8,067 Views

Cleaned up set of keys.. I think I got it wright..? B ctrl, KEY SELECT CHOKE POINTS, C ctrl, COPYASSTAMP, D ctrl, KEY TOGGLEDEBUGTEXT, E ctrl, EXECUTE, G c

5 Replies 36,041 Views