kaosbain

kaosbain

Joined Member # 4957439
17 Posts 34 Replies 189 Reputation

The Quest map uses CreateQuestNearTile to generate a random quest. Is there a way to create an item that will trigger a specific quest using the QuestDef internal name as the value? I have no idea if it is even possible.

2 Replies 3,430 Views

So I picked up a Champion with Defender and Mage traits. When leveling up, only the Defender options are available. The Champion name is Naegach. I would rather have the option to pick mage traits for him, would be nice to have the option of raising the Mage or Defender traits.

3 Replies 7,052 Views

I wish the AI used this spell effectively to make more cities. On a small map, using this spell easily nets me 3-6 additional cities so AI sovs will have 4-8 cities while I'll be rocking 15 in a small corner of the map without taking cities from other sovs.

7 Replies 5,820 Views

[quote who="Wizard1200" reply="18" id="3338297"] I think the problem is the Lucky trait and not Double Strike. The Lucky trait should increase Accuracy and Dodge by 15 and not 25 %.[/quote] I don't know. If you go the Commander route and stack army accuracy, you can easily simulate the Lucky trait for accuracy.

20 Replies 23,112 Views

While I feel charge is fine the way it is, I too agree the Tarth ability is just way too powerful, especially with the Lucky trait. Every unit I create has double strike. This lets me one shot most monsters in the early to mid game. My weak pathetic starting militia is now a powerhouse. I found I only picked Champions that are of Tarth, and just stick non Tarth Champions in cities to lower unrest. Now if I could just get Tarth with henchmen... wow!

20 Replies 23,112 Views

Further testing, I used a custom sov with defensive and warrior traits. This gave me barracks to train spearmen. When trying to customize a unit, no short spear was listed as an option. Looking at the tech tree, the short spear does not show up anywhere. So it looks like for some reason, the short spear specialty of the defensive trait is lost. The next upgrade, winged spear, shows up under blacksmithing as well as the bronze shield. Used Kraxis, I start with those Spikes of Krax but

2 Replies 5,900 Views

So I created a custom sov that is not krax with defensive trait and the starting spearmen start with a staff instead of spears. Tried combining defensive trait with warrior trait and still start with staff instead of spear. If creating a custom sov without the defensive trait, I get spearmen that start with a spear. If I create a custom krax sov or use Kraxis, I start with Spikes of Krax instead of spearmen and they use a short spear. It looks like the defensive trait on a non krax so

2 Replies 5,900 Views

I would use outpost improvements more often, if I could choose which city would build the improvements. In most cases, it is the nearest city, that is the smallest and needs the city improvements greatly. If I could redirect the construction to idle cities, this would be a huge boon. This is also true with resource nodes as well. Many times, I don't harvest resource nodes because they take up precious time and resources of a very small town. If I could redirect the construction to an idle

155 Replies 130,857 Views

Currently any mod I make using improvements already in the coreimprovements.xml, duplicates. For instance I tried to modify the Adventurer's Guild, but it only added to existing stats and not removing the only 1 per faction flag. The only way to change this seems to be to modify coreimprovements.xml in the main game directory. If in the mod directory under my documents seems to add, not overwrite.

47 Replies 167,684 Views

Okay that explains it. Thank you very much for taking the time to explain. I really was scratching my head trying to figure out what I was doing wrong. I appreciate the help immensely.

6 Replies 3,959 Views

So I did look at the CoreShards.xml, but I could not tell the difference between ElementalWaterShard01, ElementalWaterShard02, ElementalWaterShard03, ElementalWaterShard04 and ElementalWaterShard05. Could you point out what exactly makes 03 the right shard to spawn a shard? I don't know what I'm suppose to see.

6 Replies 3,959 Views

So, after testing (and it took many many many Quest Starter Scrolls) I got everything but the Water shard to appear. Map

6 Replies 3,959 Views

So I finished the book. I'm happy the series is over, and enjoyed the last book very much. I've been reading the series since '92 and it has been a long ride. No spoilers, but I will say that I did shed a few tears during some of the scenes. I've read these books for so long many of the characters are like dear old friend. There are some sensitive moments that will tug your heartstrings. The battle descriptions are amazing as well, many times my heart was thumping just

5 Replies 29,616 Views

I'm back with more annoying questions! So there is a quest that creates an air shard called "Voice of the Shard" I tried to make duplicates of that quest to make other shards. Unfortunately the quest will spawn, you kill the evil wizard, but the shard is not created as a reward. <GameModi

6 Replies 3,959 Views

Is it possible to make these spells work so you can turn hills into mountains and plains into swamps (flooded plains) and then ocean? How would you modify the spell xml? Or is it just not possible?

4 Replies 3,271 Views
Reply to Quest Mod? in FE Modding

I tried Stormworld, but it adds a bunch of stuff in addition to 6 quests. And it won't let you just add the quests, you have to add EVERYTHING else to just make the quests work. So much for being modular... That said, Stormworld is pretty cool for what it does. I just dislike all the new factions/races and the added champions. Some of the new game stuff like hexes is kinda wonky too, but whatever, I can usually just sell the items that deals with it. I just want a more variety of quests.

5 Replies 3,358 Views

Is there any mod that only adds quests and possibly creatures and/or items? I like the vanilla game, and I'm just looking for stuff to add to the game, not change it so drastically like so many of these "overhaul" mods do. I'm not looking to make the mod (I'm not that creative) but would love to see more variety in the quests.

5 Replies 3,358 Views

I wanted to play your mod with only the SW quests and reliquary, so I thought I followed the directions correctly, and moved the A_LIB_UnitStat_BG_vZE, Gfx, Stormworld_Quests, Stormworld_Reliquary, Stormworld_Shared, and Stormworld_TacticalMaps to my mods folder. Almost everything worked fine, but demonshrills and halfdragons were not rendering at all. In their place, only an inanimate set of leather armor would designate a unit. So trying to fix it, I added the Stormworld_ExpandedFactions fo

1,118 Replies 2,452,402 Views

I have been trying to figure out how to do this, but I have come up blank. I can get the ability to show up on the custom sov, however, under the Magic Tech tree, the option to learn train henchmen does not show up. What am I missing?

3 Replies 3,467 Views

Thank you Heavenfall. that worked. So I had to add a cost line to make it deduct points when selected so this is what I ended up with, and it works. Thank you all for your help. Champion_Talent &nbs

10 Replies 4,869 Views

Thank you parrotmath, that worked great! Edit. So how would this work in making the ability upgrade? For instance if I wanted Lethal 1 as a start choice, but I have to change the internal name, would it still upgrade to Lethal II? Or would I have to change the prereqs for Lethal II?

10 Replies 4,869 Views

Thank you guys for this info. Unfortunately I could not get it to work. I made the following Champion_Talent &nbs

10 Replies 4,869 Views

Is it possible to change the costs of upgrading weapons and armor on your trained units? I'd like to be able to raise the costs or lower the costs. How do you add traits to the create sovereign screen? I want to add more options to start with.

10 Replies 4,869 Views

Thanks for the replies. I now know not to pursue Diplomacy in this game for the time being. I saw that for 1.1, the AI is being worked on, so hopefully Diplomacy will work when that patch goes live.

16 Replies 21,101 Views