Fezziwig

Fezziwig

Joined Member # 4955257
26 Posts 115 Replies 9,000 Reputation

UPDATE: I've been playing through a new game with the most recent beta and I'll post issues here as I see them. So far so good--the AI seems to be much better. One thing I have noticed is increased delays in doing certain actions, particularly auto-resolving combat. I'll update this as I continue my playthrough.

0 Replies 1,553 Views

Ok, I hit a bug that requires me to revert to an earlier save. Essentially, the same turn my city produced a unit, a roaming monster group attacked the city. The battle transpired as expected--my new unit and the city militia groups were defending. However, after losing the battle, the remnants of the victorious monster group had not razed my city. Instead, I retained control of the city and could continue building as normal. I assume the "game" got confused because th

0 Replies 1,394 Views

Last night I was playing a random map and I had a fight with Altar where they had a unit called a "Peace Keeper." The issue is that while the "Peace Keeper" was well-armored and carried a shield, it had NO weapon so it just sat there waiting for me to kill it. This seems like a bug to me.

1 Replies 1,931 Views

Parrot, thanks. I just overwrote the one line that you changed in the original file. I'll give it a try to ensure it works.

8 Replies 6,847 Views

Ok, I have started a new game and my sovereign just got Rain of Arrows but the problem is not repeating itself. So, it must not be directly linked to Rain of Arrows. I have the old save with my sovereign near some enemy units so you can try it out. I just loaded it and the delay happens again as soon as I attack and auto-resolve a combat with my sovereign's army. How can I link the save for you to test out?

11 Replies 7,134 Views

Strange. I haven't had any issues with the game--maybe 1 crash over 100 hours of beta testing--and I haven't heard of others having a constant crashing problem. It sounds like a driver, or in the worst case, hardware issue. I remember having a similar problem on my last machine with Dragon Age. It crashed all the time, but other games were generally stable. I eventually discovered that the problem was in the graphics card--it was essentially a lemon, alth

18 Replies 7,780 Views

A lot of good thoughts in this thread. One thing I haven't seen mentioned is having a set line, perhaps under Assassin, solely for Ranged heroes. You could have attack bonus or initiative penalty reduction early, followed by some ranged skills like Rain of Arrows. How about something like Arrow Flurry which is a ranged double shot. I don't know, it just seems like you could have a set line for ranged and do away with a lot of the fluff. I also think tha

27 Replies 83,005 Views

Here are a few quest bugs I found playing today: 1. Treasure Map Quest: This is the map that is initiated on a quest tile when you take a map from Darklings. The quest is to find the treasure chest. I visited the tile on the map with the treasure chest, but never received anything and the treasure chest tile simply disappeared and returned to a normal grass tile. The quest is still active, but there appears to be no way to complete it. 2. Bl

1 Replies 7,023 Views

Yep, I'm also in favor of making all the spells in the mage trait lines be buffed by the appropriate shards. This would add some additional strategy to consider, and it would also help non-Pariden Mages get some useful spells outside their known lines. I have also wondered whether it wouldn't be helpful to have some more ways of getting the "spellbooks" in the game rather than simply from the Pariden merchants. Maybe some additional quests or as loot? I have

62 Replies 194,170 Views

I have to agree now about Tarth. Now that double strike is working as intended following the latest patch, the Tarth faction bonuses seem pretty weak compared to other factions. While double strike can become an amazing skill for assassin heroes specializing in accuracy, it's very weak--basically unusable--early on. Your units will generally just whiff and waste an attack. Couple this with another faction trait that becomes very poor late game (the 3 units

21 Replies 11,251 Views

[quote who="buckdulane" reply="4" id="3352898"]1. I'll say it again. My character beats an enemy NPC mob and then automatically goes onto that mobs tile without looting. The only way I can loot the tile is if I move off the tile and then back onto the tile. At the beginning of the game this probably happens 2 out of 5 tiles. [/quote] Well, I haven't tried .87 yet, but units did not do that prior to .87. So, if they are entering the monster's tile as a resu

9 Replies 8,735 Views

Regarding #9, Fenlius must have been playing Tarth. When I'm not playing Tarth, I get attacked by everything. I'm a bit surprised by #7--I would have argued the reverse. It often feels too easy to stomp everything with a group of calvary units, whether they use ranged or melee weapons, although I think on higher difficulty this is mitgated some and the reduction in weapon stats has helped in .85. Really, there comes a time in every strategy x4 game where you

3 Replies 3,393 Views

[quote who="davrovana" reply="10" id="3350067"]Someone has to be the responsible one here. Conan The Destroyer is among the worst movies ever made, and just as bad as the schlock made today. It only has the halo of 'enjoyable schlock' due to it being so associated with its own time period. I'm not saying you can't like it, but don't you really enjoy it for reasons other than its actual merit as a well-told story? [/quote] To answer your last question--o

17 Replies 19,286 Views

[quote who="halmal242" reply="157" id="3349713"] I have to agree here but going to take it a little farther; Spears need to lose armor pierce but gain bonus damage to cavalry. Axes should gain an armor pierce but lose accuracy. Blunt should gain a higher armor pierce than axes and also an armor destruct/reduction per hit instead of bash. Make bash a trainable trait that requires a shield or blunt. Swords are fine this way without&nb

212 Replies 636,289 Views

I like the suggestion of splitting up the towers between the tech trees and putting them somewhat towards the end of the trees. That really makes a lot of sense. It rewards "educational" dominance for a win rather than simply rewarding those who rush down the magic tree.

27 Replies 23,386 Views