Nope, thats it. Looks weird to me thought it was a bug ) BTW. Your summon champion works great and you can summon more than one of the same champ without any problems so far.
technomancer48205
Just reinstalled my game and I have a gfx glitch with the faith fire and air sovs I call helmet head. http://imgur.com/9Zc6CiB Primal, can you tell me how to fix it? Probably something I failed to do upon re installation. I checked the user guide but didn't see a solution.
Hey Primal, been playing and I like your planeswalker :) Quick question, is there a way to make a spell or item to summon a specific champion, that you know of?
That's not quite what I was looking for. I'm not going to mess with the terrain. I'm looking for a way to apply the ability of moving over water and mountains to the blood_* ability. If only the movement air worked. Thanks for your help though. Stardock should hire you, if you're looking to work for them that is [e digicons]:)[/e]
[quote who="Primal_Savage" reply="1293" id="3618491"] It's not working when you put that code in the Blood? [/quote] No, it does not appear to be working, strange? But if applied through spells it does work. [quote who="Primal_Savage" reply="1293" id="3618491"] You could modify Terrain values and let Land units cross mountains and water if you wished... [/quote] Can you tell me what the xml code is for doing this?
I think my problem is that this is not working faction wide unlike terrain cost adjustments such as master scout: Unit ChangeMovementType Air &n
Quick question Primal, if you have the time? I am dabbling (like usual) around with the XML for races and can not seem to get flying to work. I have been trying to add flying to blood_altarian (with the ultimate goal of creating a new race) Is this not the code for flying? Unit &nbs
You seem to be right Primal :) Removing the fog and zooming out on the cloth map eliminates the crashes so far. Quick question. I have the gog version of the game and was wondering if the children of the storm mod w
[quote who="Primal_Savage" reply="1281" id="3617268"] Was fun to see my mod modded [/quote] LOL, yeah. I made some changes trying to not interfere with your changes to much [e digicons]XD[/e] I dabbled in item creation, a few abilities, and some sorcerer spell tweaks [e digicons]*_*[/e] I will give your recommended changes a try later today, thanks.
Thanks Primal, he is the save file: https://www.dropbox.com/s/wwvasrjx0nwzp37/QuickSave.EleSav?dl=0
Thanks Primal for taking a look at the debug. I'll be very interested if you find anything out. Here it is I think: http://pastebin.com/swzwWH9t
So... Been trying to play but after a few hours I get non stop crashes after hitting the turn button... Do you think it may be due to the mass spells? If so, is there a easy way to turn them off?
Primal, your changes look good from that last time I played months ago. Just bought the gog.com version and I am starting to play again. I was wondering where you have hidden the ranger path information and path information in general?
Thanks Primal for another great update. I was going to ask how to make the AI more aggressive but I see you have that covered )
Got another question Primal. Im trying to add +2 mana/season to an item but it does not seem to work? Unit ProduceResource Mana
Thanks Primal, I'm going to fool around with this and see what happens.
Hey Primal, Maybe you can help me again? I was wondering how to make a spell auto cast at the begging of combat like fear from dragons and such? Also, how hard would it be to make the elemental lords tougher/harder to kill?
Hello again Primal, Great work once again. I can not see playing LH without your mod. I have been working on my own adjustments (preferences). Like before, I have a few questions about modding the game [e digicons]:)[/e] Is there a setting for item rarity that will not add an item to a random drop? Could you tell me in what file I can find the unit stats for the Iron Golem? I do not believe snaking has been working for me, is there something special I
Thanks Primal, everything works now :)
Thanks for the quick reply. I guess I should have checked the read me on the race thing, my bad... [e digicons]|-)[/e] To use the Horrific wail spell (not ability) would the CoreSpells.xml be in the A_LHLIB_UnitStat_BG_vM directory? That is where it appears for me but the horrific wail spell is not in that CoreSpells.xml. Also, I have A_LHLIB_UnitStat_BG_vL with a CoreSpells.xml in it but those files appear to be older than the others and also do not co
Hello Primal, Great job on the mod, keep the good work coming. I know it can't be easy and must be a labor of love. I have a few questions though... Is there a different tech tree for custom sovereigns? It seems in my games with custom sovereigns they use the old tech tree but if I used a pre-made sovereign they have a new tree. Could you tell me how to add a spell like horrific wail to a class ability such as mage knowledge? I been tinkering around
Thanks Primal, I feel like a big dummy now :) I did not have the spell ranks while I was testing. I thought the faith spells did not need the relevant spell ranks. I thought they were free spells.
I downloaded the XD_ugcfs custom sovereigns and they work. So it seems only my custom made sovereigns are not getting their faith spells in their books.
I managed to get everything working, except now my custom sovereigns do not add faith spells to their spell book when they are learned. This happens with all races. However, regular sovereigns work. I thought maybe one of the added mods such as path of the sorcerer was the culprit so I removed them all and started with a fresh install of xtradeconstruct with only the dlc compatibility modsand I am having the same problem, custom sovereigns are not adding the faith spells to their spel
Hello, First I would like to say thanks for the wonderful work you have done on this mod. I love the options and variety it brings to the game. However, I do have a few questions. My first question, how do you change the cult secret for a new race. I always end up with fire. My second question, my cult secret fire spells seem to not be befitting from abilities such as +spell damage or magic cost reduction. Is this by design