technomancer48205

technomancer48205

Joined Member # 4955106
0 Posts 25 Replies 55 Reputation

Just reinstalled my game and I have a gfx glitch with the faith fire and air sovs I call helmet head. http://imgur.com/9Zc6CiB Primal, can you tell me how to fix it? Probably something I failed to do upon re installation. I checked the user guide but didn't see a solution.

2,228 Replies 8,548,750 Views

That's not quite what I was looking for. I'm not going to mess with the terrain. I'm looking for a way to apply the ability of moving over water and mountains to the blood_* ability. If only the movement air worked. Thanks for your help though. Stardock should hire you, if you're looking to work for them that is [e digicons]:)[/e]

2,228 Replies 8,548,750 Views

[quote who="Primal_Savage" reply="1293" id="3618491"] It's not working when you put that code in the Blood? [/quote] No, it does not appear to be working, strange? But if applied through spells it does work. [quote who="Primal_Savage" reply="1293" id="3618491"] You could modify Terrain values and let Land units cross mountains and water if you wished... [/quote] Can you tell me what the xml code is for doing this?

2,228 Replies 8,548,750 Views

Quick question Primal, if you have the time? I am dabbling (like usual) around with the XML for races and can not seem to get flying to work. I have been trying to add flying to blood_altarian (with the ultimate goal of creating a new race) Is this not the code for flying? Unit &nbs

2,228 Replies 8,548,750 Views

[quote who="Primal_Savage" reply="1281" id="3617268"] Was fun to see my mod modded [/quote] LOL, yeah. I made some changes trying to not interfere with your changes to much [e digicons]XD[/e] I dabbled in item creation, a few abilities, and some sorcerer spell tweaks [e digicons]*_*[/e] I will give your recommended changes a try later today, thanks.

2,228 Replies 8,548,750 Views

Hello again Primal, Great work once again. I can not see playing LH without your mod. I have been working on my own adjustments (preferences). Like before, I have a few questions about modding the game [e digicons]:)[/e] Is there a setting for item rarity that will not add an item to a random drop? Could you tell me in what file I can find the unit stats for the Iron Golem? I do not believe snaking has been working for me, is there something special I

2,228 Replies 8,548,750 Views

Thanks for the quick reply. I guess I should have checked the read me on the race thing, my bad... [e digicons]|-)[/e] To use the Horrific wail spell (not ability) would the CoreSpells.xml be in the A_LHLIB_UnitStat_BG_vM directory? That is where it appears for me but the horrific wail spell is not in that CoreSpells.xml. Also, I have A_LHLIB_UnitStat_BG_vL with a CoreSpells.xml in it but those files appear to be older than the others and also do not co

2,228 Replies 8,548,750 Views

Hello Primal, Great job on the mod, keep the good work coming. I know it can't be easy and must be a labor of love. I have a few questions though... Is there a different tech tree for custom sovereigns? It seems in my games with custom sovereigns they use the old tech tree but if I used a pre-made sovereign they have a new tree. Could you tell me how to add a spell like horrific wail to a class ability such as mage knowledge? I been tinkering around

2,228 Replies 8,548,750 Views

I managed to get everything working, except now my custom sovereigns do not add faith spells to their spell book when they are learned. This happens with all races. However, regular sovereigns work. I thought maybe one of the added mods such as path of the sorcerer was the culprit so I removed them all and started with a fresh install of xtradeconstruct with only the dlc compatibility modsand I am having the same problem, custom sovereigns are not adding the faith spells to their spel

2,228 Replies 8,548,750 Views

Hello, First I would like to say thanks for the wonderful work you have done on this mod. I love the options and variety it brings to the game. However, I do have a few questions. My first question, how do you change the cult secret for a new race. I always end up with fire. My second question, my cult secret fire spells seem to not be befitting from abilities such as +spell damage or magic cost reduction. Is this by design

2,228 Replies 8,548,750 Views