Thank you.
nim8or
I'm unable to run the game on a Lenovo Legion Y50 due to the following error message: "The code execution cannot proceed because VCRUNTIME140_1.dll was not found. Reinstalling the program may fix this problem. Reinstalling does not fix the problem. Any ideas?
Thank you for the response, however, where do I find my library page? The only key listed under my account is for the base game at this point? Nothing shows up in Steam either?
As a Star Control Founder, is this a part of the Founder package as promised? When will the keys be distributed?
Are you already including the myriad of ships posted in the Steam Workshop?
This error seems to happen with every hero or character that starts with a bow, staff or another type of two handed weapon. Un-equip and you won't be able to re-equip. Speaking of which, is there supposed to be a skill that allows equipping two-handed weapons? I have 5 or 6 bows and staffs now that none of my characters or troop-types can equip...?
Please explain. We're expected to compress (zip) our save game files?
[quote who="mormegil" reply="9" id="3508333"] We are going to to make a editing pass on all the star name, but we will be a bit more forgiving than some might like, We really appreciate the support from our early founders, and want to be able to use their star names if at all possible. This means we may be making some changes, Translating L33t to plain English, Adding spaces, and truncating some. Hopefully we will be able to keep as many names as possible without to much
[quote who="hedetet" reply="4" id="3501629"] One thing I don't quite understand, is how do you get to be this awesome all-powerful sorcerer without using a mana cheat? [/quote] Agreed. You may be nearly all-powerful, but you're also a pauper without resources or mana to speak of :)
Summon Godzilla
[quote]Comparing Sorcerer King as an RPG though, the overwhelming issue is- lack of content. There isn't much characterization, plot development, etc. Hopefully, updates and in particular, the minor factions, will resolve that. [/quote] +1 to lack of content, lack of plot development, characterization, etc. Granted we're dealing with a beta product, so I'm hoping there will be a massive quantity of content, writing, plot development and terrific stuff on the way
[quote who="Dsag1980" reply="12" id="3499446"] Just tried uploaded patch. Running into the same serious lag issues I was prior to Frogboy's fix. Did the patch somehow restore the initial coding? As it stands the game is currently unplayable again. [/quote] :( Bummer. I won't have time to play until later today and this is not good news.
[quote who="Gandhialf" reply="3" id="3499011"] This and more ambient sounds. I loved how nice the world of Heroes of Might and Magic II and III sounded. It was a magical place! [/quote] Another big +1. Ambiance may seem like a relatively small thing overall but in reality it makes a massive difference in terms of overall thematic immersion. If you can find a way to further integrate the environment with the strategic circumstances it makes for an even bigger win.
[quote who="Leo in WI" reply="2" id="3498903"] Quoting nim8or, reply 1 Now this is an excellent idea, I like it far more than the current implementation of a 'doomsday clock', which simply feels artificial and unrealistic. AI Wars does so many things well on the AI front. It already is
Now this is an excellent idea, I like it far more than the current implementation of a 'doomsday clock', which simply feels artificial and unrealistic. AI Wars does so many things well on the AI front.
[quote who="AlLanMandragoran" reply="4" id="3498890"] I would love to see if maps labeled regions a la Alpha Centauri. For example, "Sherwood Forest" or "Misty Mountains" or something like that. If the map generator would not do it, is it possible to give the player the ability to "write" on the map? I feel this would help with immersion. After all, naming anything is quite powerful. If we can name units and cities, why not locations or areas? [/quote] Excellent idea, hopefu
[quote who="Frogboy" reply="18" id="3498462"] I hope this info doesn't bore people, I really like sharing this kind of stuff with you guys. Anyway, thanks to our friends at Intel I am able to look deeply at the code. Check this out: ... For SK, I wrote, what I thought, was a clever function which lets monsters be placed NEAR someone's territory. I
As mentioned earlier, I do not experience the extreme slowdown on my desktop with a dedicated graphics card, only on the laptop that has integrated graphics. Laptop specs: HP ProBook 6470b Intel(R) Core(TM) i3-3110M CPU @ 2.40 GHz 4.00 GB RAM Intel(R) HD Graphics 4000 I've turned off every available graphics feature to make it as bare-bones as possible, without any noticeable improvement when it comes to the slowdown described.
[quote who="Frogboy" reply="7" id="3498291"] Quoting nim8or, reply 6 If the integrated graphics card is the issue (which I believe is at least partially to blame) then someone needs to do some serious work. I can run Civ 5, Endless Legend and other similar games without a hitch while SK is absolutely unplayable after sever
If the integrated graphics card is the issue (which I believe is at least partially to blame) then someone needs to do some serious work. I can run Civ 5, Endless Legend and other similar games without a hitch while SK is absolutely unplayable after several turns, even when closing and restarting the game. Memory leaks, poor efficiency and sloppy coding even for beta code.
Same issue when playing on my laptop, but I haven't noticed it on my desktop computer. I suspect it has to do with integrated graphics rather than a dedicated graphics card. The game is essentially unplayable once the slow downs start on the laptop, although it performs well enough for the first 15 or so turns.
Have you tried using the sliders to govern your colonies? It makes a world of difference (pun intended) [e digicons]:grin:[/e]
In like Flynn - Tron disc and everything.