nim8or

nim8or

Joined Member # 495465
3 Posts 37 Replies 446 Reputation

This error seems to happen with every hero or character that starts with a bow, staff or another type of two handed weapon. Un-equip and you won't be able to re-equip. Speaking of which, is there supposed to be a skill that allows equipping two-handed weapons? I have 5 or 6 bows and staffs now that none of my characters or troop-types can equip...?

9 Replies 25,809 Views

[quote who="mormegil" reply="9" id="3508333"] We are going to to make a editing pass on all the star name, but we will be a bit more forgiving than some might like, We really appreciate the support from our early founders, and want to be able to use their star names if at all possible. This means we may be making some changes, Translating L33t to plain English, Adding spaces, and truncating some. Hopefully we will be able to keep as many names as possible without to much

50 Replies 322,712 Views

[quote who="hedetet" reply="4" id="3501629"] One thing I don't quite understand, is how do you get to be this awesome all-powerful sorcerer without using a mana cheat? [/quote] Agreed. You may be nearly all-powerful, but you're also a pauper without resources or mana to speak of :)

14 Replies 111,851 Views

[quote]Comparing Sorcerer King as an RPG though, the overwhelming issue is- lack of content. There isn't much characterization, plot development, etc. Hopefully, updates and in particular, the minor factions, will resolve that. [/quote] +1 to lack of content, lack of plot development, characterization, etc. Granted we're dealing with a beta product, so I'm hoping there will be a massive quantity of content, writing, plot development and terrific stuff on the way

3 Replies 16,410 Views

[quote who="Dsag1980" reply="12" id="3499446"] Just tried uploaded patch. Running into the same serious lag issues I was prior to Frogboy's fix. Did the patch somehow restore the initial coding? As it stands the game is currently unplayable again. [/quote] :( Bummer. I won't have time to play until later today and this is not good news.

30 Replies 67,956 Views

[quote who="Gandhialf" reply="3" id="3499011"] This and more ambient sounds. I loved how nice the world of Heroes of Might and Magic II and III sounded. It was a magical place! [/quote] Another big +1. Ambiance may seem like a relatively small thing overall but in reality it makes a massive difference in terms of overall thematic immersion. If you can find a way to further integrate the environment with the strategic circumstances it makes for an even bigger win.

10 Replies 28,341 Views

[quote who="Leo in WI" reply="2" id="3498903"] Quoting nim8or, reply 1 Now this is an excellent idea, I like it far more than the current implementation of a 'doomsday clock', which simply feels artificial and unrealistic. AI Wars does so many things well on the AI front. It already is

7 Replies 24,814 Views

Now this is an excellent idea, I like it far more than the current implementation of a 'doomsday clock', which simply feels artificial and unrealistic. AI Wars does so many things well on the AI front.

7 Replies 24,814 Views

[quote who="AlLanMandragoran" reply="4" id="3498890"] I would love to see if maps labeled regions a la Alpha Centauri. For example, "Sherwood Forest" or "Misty Mountains" or something like that. If the map generator would not do it, is it possible to give the player the ability to "write" on the map? I feel this would help with immersion. After all, naming anything is quite powerful. If we can name units and cities, why not locations or areas? [/quote] Excellent idea, hopefu

9 Replies 19,038 Views

[quote who="Frogboy" reply="18" id="3498462"] I hope this info doesn't bore people, I really like sharing this kind of stuff with you guys. Anyway, thanks to our friends at Intel I am able to look deeply at the code. Check this out: ... For SK, I wrote, what I thought, was a clever function which lets monsters be placed NEAR someone's territory. I

26 Replies 58,259 Views

As mentioned earlier, I do not experience the extreme slowdown on my desktop with a dedicated graphics card, only on the laptop that has integrated graphics. Laptop specs: HP ProBook 6470b Intel(R) Core(TM) i3-3110M CPU @ 2.40 GHz 4.00 GB RAM Intel(R) HD Graphics 4000 I've turned off every available graphics feature to make it as bare-bones as possible, without any noticeable improvement when it comes to the slowdown described.

26 Replies 58,259 Views

[quote who="Frogboy" reply="7" id="3498291"] Quoting nim8or, reply 6 If the integrated graphics card is the issue (which I believe is at least partially to blame) then someone needs to do some serious work. I can run Civ 5, Endless Legend and other similar games without a hitch while SK is absolutely unplayable after sever

26 Replies 58,259 Views

If the integrated graphics card is the issue (which I believe is at least partially to blame) then someone needs to do some serious work. I can run Civ 5, Endless Legend and other similar games without a hitch while SK is absolutely unplayable after several turns, even when closing and restarting the game. Memory leaks, poor efficiency and sloppy coding even for beta code.

26 Replies 58,259 Views

Same issue when playing on my laptop, but I haven't noticed it on my desktop computer. I suspect it has to do with integrated graphics rather than a dedicated graphics card. The game is essentially unplayable once the slow downs start on the laptop, although it performs well enough for the first 15 or so turns.

26 Replies 58,259 Views