[quote who="jutetrea" reply="11" id="3294708"] Frequently my late game armies are a melee champion to tank (high def and/or dodge), a spellcaster champion with a bow and as many archers or staff users as I can fit. All mounted with tireless march for 5 movement. [/quote] I am the same and I'm sure majority of the players do this if not all. and thats why end game tends to get bland.
jonnoc
people all have a mindset of making the best unit and if you have the resources then why not? you can quickly run out of iron/crystal in doing so obviously however my point is that of the mount. As I said there is no distinction between cavalry and infantry apart from the bonuses the mount gives and as others posted there isn't any other use for a mount other than to be a warmount. So for conquest games you tend to just build X cavalry and you win. any unit with the same equipment and tra
Hi I'm new here and I love the mods that are out and a big thank you to you all for making fallen enchantress a lot better. I have an issue though that makes me unhappy with the game. I find that come late to end game there is no reason for you train infantry as you would have mounts. Why would you waste time training infantry when you can train a unit that moves faster and have mount bonuses? You might say the cost however come late to end game the cost is really trivial. In reality infa