Just experiencing this bug / unsatisfactory feature myself. To clarify since this email trail seems to go on a tangent with what I can only describe as spam replies (seems to be common on these forums): 1. When a player is attacked in between turns and uses escape, they end up with zero movement points at the beginning of their turn. Thus ending up never being able to move if they stand next to a stronger aggressor. This renders the escape trait fairly meaningless. I can only
Elderberries
I contacted Stardock support on their IRC channel and I think they helped me solve it because now my LH map DLC shows up in Steam and works. Support people rock - unsung heroes :)
... To make it clear - this is NOT working for everyone on Steam. I have FE, I have DLC, I have LH. I can see that the DLC is released on Steam for LH, when I check My Downloads in Steam there is nothing. When I check my DLC associated with LH there is nothing. If I try to 'add' DLC again via store just as a try to see what happens - when I go to check out, it says I already own the item.... [e digicons]o_O[/e] When I check Stardock My Downloads I only see two en
Another tiny bug: 7. When building scrying pools with Persiphonee, the associated bonuses, such as extra money with prosperity, won't display properly until next turn.
I've lost track as to how many bugs I've found so far, but here's a short list of what I remember off the top of my head: 1. Autosave - If a pioneer is just about to be built (1 turn left), when you load an autosave, the pioneer disappears from the queue nowhere to be found. 2. Autosave general - Seems to not resume the correct turn but rather force another turn to take place, with what seems to be arbitrary results. (Has anyone unit tested this? Seems like there&#
As Wildlands is my favourite map, I've played this one a lot and the Shroud city issue is present in more maps as well, so I think it's probably a universal bug of the Shroud. My findings: 1. The city has no defenders at all. 2. The city when captured usually prevents 'end turn' from being pressed. Only work around - save, then reload. 3. Capturing the city does not get recognised as finishing the quest. This leads to the city sit