Something I've noticed that isn't new to this update, as far as I can tell - there's a perk at the end of the top branch of the Sorcerer path tree called Volatile Power that gives a moderate boost to magic power and spell damage but gives all spellcasting the effect of -20 HP to the caster. This can kill you just by casting city enchantments outside of combat, and it also amounts to an instant-kill if you enter tactical combat with perks like Blood Fame/Mana/etc that cast a bunch
crumboug
My game has actually been completely stable so far, even running on the largest map size, which has been a pleasant surprise considering how unstable Legendary Heroes usually is in general! So I wanted to add in the CoS module for my next game with the new version. I also wanted to ask anyone in general - how is compatibility with the Republic mod lately? I loved that mod, but the XtraDeconstruct version hasn't been updated in a while.
Awesome! Thanks Primal! ^_^ Looking forward to release day! Also - I hesitated to use Children of Storm with this before because that mod on it's own is only updated for 1.8 and is incompatible with Leader DLC... but when we use Children of Storm with XtraDeconstruct, it's all compatible, right?
Thank you! It's awesome how fast you respond to everyone's questions! :O
Hey! I wanted to say thanks for the mod - this really breathes new life into this game! I also wanted to ask - every time I start a new game, even with the same faction, I get a different combination of element tome techs in my tech tree. Is there any way to control which techs are available, or to get the ones that aren't in your tech tree? I want to go after as many wonders as possible. Thank you