I'm running with this mod and find that I'm constantly crashing. I was hoping someone else either had this issue and was able to fix it or that someone could help me track down the problem. Problem solved
mypony89
This is my second go at this and just like my first, the game freezes at turn 276. The first time I played this happened so I started a new game. It's happened again. Is there something I can do to stop this. I haven't finished a game yet because of this.
[quote who="Derek Paxton" reply="9" id="3652602"] We have it reproduced here at Stardock too, we are checking it out. Thank you for the heads up. [/quote] So about that......find a fix yet?
Can someone please tell me where I can see how much stamina I have on a character for the turn he's in? I understand why it was put in there, for tactical purpose, but its not very tactical when I can't determine at what point I can use a given ability.
Can anyone tell me which file I need to edit in order to change the cost of the quest map please?
Thank you kamam, i lol'd. As for dodging four times in a row, i had a troll dodge 4 times in a roll at 97% chance. Luckiest darn troll I ever came across and nothing was wrong with the unit... Unless it was like kamam and had a few too many at the pub the night before.
Don't understand but it's been a while since I played. I thought henchmen split the cost last time I played and when you say stacks I think of style where you have stacks of which I didn't think were in one. I know this works in the scholar fallen enchantress though.
I'm personally not as big a fan of endless legend as I am of FE. I just really hope there are more quests in the expansion. I like reading them but the same old ones are always coming up for.
LOL - I remember my teacher letting us watch that in our English class in high school. Still to this day the greatest teacher we had!
I am playing a custom race with Altar racials. I didn't know you could make your own. Since it's not giving me the option, even though it was in the tech tree I guess I will have to try to make my own.
Just as the title says. I researched Arcane Weapons and went to go train these supposedly awesome units only to find there is no option anywhere to train them. On top of that I can't even find them in the in-game library. Please help. My current game kind of depends on these guys. If I don't have them I've lost lol.
I'd love to be able to use this spell. It would help a lot on rediculous or insane with a tiny map, 8 AI, lots of monsters and quests. If the AI can use it so should we.
Same thing happens when the AI casts it.
I played a game today on rediculous and found something like this happen as well, but it was more like the AI tried to close off its boarders to me before I even knew they were there. I'd still love to know how we are able to cast this like SD says.
I used a quest scroll during the early game, I think it was around turn 40 or so. Not sure, it was early though and my sov was only around lvl 8 but I got the quest where the bard sings his song and out pops a dragon. Because I didn't want to waste my 100gildar (110 gildar since you pay 10 for the song,) I told the bard to sing away and then down swooped the dragon next to my city. I made sure to garrison up my sov and his little play army, fearing, KNOWING that I was do
[quote who="Frogboy" reply="3" id="3300945"]There are some high level earth spells that do this. The AI only started to intelligently do this kind of thing in v1.1.[/quote] SD is saying one thing and players are saying another. I'd like to side with SD on this one but I find myself agreeing with Gaunathor instead. Is there anyway we can get a response from SD please? It's kind of one of those things where the evidence sort of speaks against StarDock
I'm sorry you seem to be the only one answering your post. I am having the same problem as you. I didn't have the problem just last week when I played so I don't know why or how it started up. I posted a new thread before I saw yours about it but no one has replied there either. I verified the files on steam and there were 2 that were replaced but that didn't seem to do anything about the crashes. Very frustrating as I'm playing on hard and ac
My game always crashed to desktop after I complete a quest which seems to have anything to do with ogres. I've tried to auto fight the quest and it crashes. I've tried doing it manually and right when the end stats get ready to come up it crashes. It's a steam d/l so I've validated the game files which found to that were messed up and fixed them. I restarted steams, restarted the game, did another validation and I still have the same problem. I
Agreed. Not sure why they don't. I can understand them not having access to every magic trait or class but give "MAGES" some MAGIC.
I've only used it on other cities but I suppose that would work. I know when you use it on other cities it makes everyone else declare war on you in a few turns but I'm not sure if they declare war on you if you use it in the middle of no where.
[quote who="Zwollenaer" reply="1" id="3277975"]Before long I was shaping the world itself by creating the Elemental version of the Great Wall (A huge mountain range surrounding my entire domain). [/quote] How were you able to do this? Every time I try to make terrain impassible with the raise land spell it says I can't make it any larger plus the spell description says I can't make a hill into a mountain.
Thank!!!
Is there any way to turn off the way the game ends automatically after a certain number of turns has finished or has there been a mod come out that does away with that?