barrywhiteisalright

barrywhiteisalright

Joined Member # 4924522
0 Posts 4 Replies 75 Reputation

I personally do not mind the XP split all that much, although I appreciate the synergy some heroes give one another... Like Warrior and Healer(Mage). I would even like to run something like the holy trinity with the defender class getting a taunt ability, but that is probably just my nerdishness and the game certainly works well without it. I believe that the grievances toward the XP split as it is implemented right now (to avoid the stack o' doom) stems more from the fact that th

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Heroes are whatever the devs decide that they are. This is hardly a matter of principle. Heroes should be fun though and in a title dubbed "legendary heroes" a consumer would at least expect them to have more bearing in the game than being dead weight with an awkward leveling system, which they currently are. This is either a design or a marketing problem ;)

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How about allowing one point in the general tree as well as one point in the class tree per level up? The general tree would then probably need more flexibility though, maybe with some survivability traits (anti-swarm is an excellent idea btw). This would help make heroes more viable in mid game and make those high tier skills more attainable. Btw, I don't like the concept of the "potential" trait at all. I would scrap it completely. Is it fun to skill your first th

38 Replies 100,935 Views