Xexamedes

Xexamedes

Joined Member # 4901572
5 Posts 5 Replies 573 Reputation

just wondering how the sov ability that generates loot from resource nodes works? can it pop loot multiple times off the same node, or is it a one shot wonder that needs to be left as late as possible when you've captured as many resources as possible?

5 Replies 14,889 Views

due to the way that the wage reductions have been implemented, undead sovs with the Warlord trait will actually GAIN a gold revenue for each unit they command. the 150% wage reduction ( 100% from undead, 50% from warlord) actually translates into the troops paying 50% of their original upkeep per turn.

2 Replies 3,402 Views

been trying to DL this from the nexus for 2 days, constantly getting the same error off multiple servers: the server is struggling with this file. I suspect that since the nexus directs me to the forums to report the error, and forum posts require a paid membership, the "error" is little more than a cash grab. Is this mod hosted anywhere more publically available?

69 Replies 299,140 Views

playing on Insane I've seen several 4 essence sites as enemy capitals, guessing that they get a couple of bonus resources adjacent to their first city.

13 Replies 17,533 Views

just wondering if there is somewhere to see what achievements I've completed (I've seen some after clearing a wildland and after game wins), and also what achievements are still remaining.

1 Replies 5,449 Views

would simply increasing the pier/dock/harbour to 2x2 work then, presumably the AI would happily snake from that, although it may need a rework on the graphic?

48 Replies 109,317 Views

excellent job, just wondering if there is any way you can allow snaking across rivers using the piers?

48 Replies 109,317 Views

I padded out the leader list a bit so that 2 leaders of each race were available for the random selection, however whenever I reroll the starting position any of the non-default leaders seem to change to Altar. (note: I havent made any new factions, just leaders for existing ones including capitar and umbra)

2 Replies 6,446 Views

If my city starts next to a river or forest, I can build a pier or logging camp. If I have a shard or other resource beside my city, build on that and then have a forest in the next square I can sometimes build a logging camp. But if I snake buildings to a forest or river, I am unable to build a pier or logging camp. I'm wondering if these structures are only available to villages, since every occassion that it's refused to offer them for building is afte

46 Replies 60,687 Views