GavinHawk

GavinHawk

Joined Member # 489758
9 Posts 14 Replies 723 Reputation

I like big cities, the bigger the better. I get most of my enjoyment from having the greatest cities in all the land. Has nothing to do with snaking for movement. I would be fine with cities that can expand infinitely but require movement points beyond the hub or how about a one per city barracks or garrison which is where the units would have to move out from. One thing that bothers me about city building is rivers. Would be nice if we could connect a city over a river so t

128 Replies 383,375 Views

check this out: 0 4 0.1 <Dynasty_ChanceToGiveBirth&

7 Replies 39,605 Views

[quote who="James009D" reply="8" id="3062306"]However, I'd like to see Dynastys again... check out this: 0 4 <Dynasty_ChanceToMarry&g

9 Replies 7,387 Views

Select the city and at the bottom of the info panel where city options are you will see a small icon at the end with two arrows that point up. Click that to show more options, renaming is found there.

2 Replies 6,019 Views

This mod includes a Dragon Kingdom and Empire and two Dragon Heroes. You can play as either kingdom and marry one of the dragon heroes for a full blooded dragon empire or you can let the ai play them(they will have human spouses). They use the generic races for non sovereign(sovereign units have actual dragon graphics) units so it is role-played that they rule over a kingdom/empire of men. Feel free to mod, twist, or abuse these files in any way you like. <a href="http://d

0 Replies 3,764 Views

The Dynasty factor and the mod-ability are my two favorite things about this game. Its a great game despite all its flaws.

102 Replies 93,018 Views

Can now be found HERE. I made two if anyone wants them you can d/l them HERE they are a bit overpowered but you can change the stats however you want. One is male and the other Female, just extract them to C:\Users\User Name\Documents\My Games\Elemental\Units.

2 Replies 3,860 Views

Just started game, recruited Janusk, moved sovereign twice while building the watch tower and barracks. It crashed on the end/beginning of a new turn(about 5-6 turns into game). DUMP FILE: I just updated my computer so I will post a fresh DXDIAG Thanks.

0 Replies 947 Views

[quote who="akiralen" reply="3" id="2672115"] Don't forget nations Nations you can edit whenever you start game, and chose nation you get option to edit. But custom races require editor or at least option to delete...[/quote] You can right click on a custom sovereign to delete them. It would be nice to be able to edit though.

5 Replies 1,185 Views

One thing for me that would make cities feel more interesting would be to have certain buildings with unique styles based on who you are playing as. An example would be the palace. Every player gets one, and they all look the same. What if each Kingdom and Empire had a unique looking palace. For the player who chooses a custom civ they could be given a couple unique choices based off of whether they are Empire or Kingdom. I realize that is a lot of work, and time may prohibit addi

119 Replies 265,099 Views

Crash seems to occur at the beginning of a new turn. I can't pinpoint any similarity other than that. Here are the dumps from my last 4 attempts. http://dl.dropbox.com/u/8067933/Elemental0_805-2010-07-05T04-10-34-471.zip http://dl.dropbox.com/u/8067933/Elemental0_805-2010-07-05T04-19-52-440.zip http://dl.dropbox.com/u/8067933/Elemental0_805-2010-07-05T04-26-39-157.zip http://dl.dropbox.com/u/8067933/Elemental0_805-2010-07-05T04-38-45-471.

0 Replies 834 Views

Crash happened after combat. Dump File: http://dl.dropbox.com/u/8067933/Elemental0_804-2010-06-26T20-20-46-646.zip Dxdiag File: http://dl.dropbox.com/u/8067933/DxDiag.txt

0 Replies 976 Views
Reply to Kin in War of Magic

[quote]One would hope. I'd like to put those brats through school and university. Maybe they can do something useful like making me piles of gold.[/quote] I like the idea very much. It would be awesome if we could put them through school to become different professions.

20 Replies 13,103 Views

[quote who="Blaze of Glory" reply="34" id="2658983"]Perhaps once someone discovers the "Pub" tech then they show up? Perhaps the quests are when you build a pub in a city and they show up at random times. It does seem odd there are NO cities anywhere in the beginning, but there are inns all over the place. I would like to see minor city/states instead of inns. They have there own economy, armies, etc. If once could be lead by the ferocious squirrel civ in GalCiv2 that would be awes

42 Replies 100,168 Views

[quote who="Viaschivan" reply="14" id="2658379"]I don't like the current system either. Just ask yourself the following question, what would miss if those champions were not in the game? At least for my play style that wouldn't change much and I wouldn't miss them. I usually just place them in cities anyway or don't hire at all. My alternative would be the following get completely rid of champions wandering around. Then get an "adventure" research that enab

38 Replies 95,329 Views

In a world where civilization boils down to refugee camps and roaming bad guys inns would be an unlikely find. Even if you did find an inn you would likely find yourself murdered in your sleep for your belongings. Or you may find inns but they would be few and far between, and certainly not cozy little inns; they would be fortified to protect the few travelers that stop by from roaming monsters. Once the Kingdoms begin to bring civilization back to the lands you would start to see cozy inns p

42 Replies 100,168 Views

Since the beginning I have yet been able to play without crashing to the desktop. The crashes do not seem to happen at any certain point, it has been random. for some reason I am not getting a debug.err file. DxDiag link, http://dl.dropbox.com/u/8067933/DxDiag.txt Crash dump http://dl.dropbox.com/u/8067933/Elemental0_802-2010-06-13T21-10-33-348.zip Here are some older crash dumps in case you need them. http://

0 Replies 967 Views