More options are always welcome.Some units deserve more love,as do some sovereigns.More building options,and more winning conditions. And finally in all these we need more hard choices.Do i build this unit for my stack of doom,or that one?Do i build this arcane tower(mana bonus), or do i go with this coliseum that benefits my warriors?Each city level has a hard choice between 2 buildings. And i would choose the rpg side to expand.
Spawn116
-Starting units get skills,and more HP with each level.As you have said a level 10 warrior stronger than a level 1 paladin(or something like this). -Balance as still some heroes and sovereign aren't as good as others. -Better town siege.Graphically and in unit size.Capturing a city must not be an easy option. -For city diversity we need some hard choices.For cities choose between a library(gives more powerful spells to research),and war academy which lets you produ
-A new town screen like heroes 7. -Starting race option.Maybe make rivals full playable races with their own unique units? -More spells. -More unique-legendary items. -More opponents(and as was mentioned above more lieutenants). -Starting units get skills,and more HP with each level.As you have said a level 10 warrior stronger than a level 1 paladin(or something like this). -A bit more variety in sites which you get a quest.A pond,a forgotten to
Congratulations to all the team and staff that got involved in the making of this beautiful and fun game.Good work guys and let's hope we will see much more of sorcerer king the next years. [e digicons]:grin:[/e]
Make it an option and everybody is happy.Personally i prefer to see the numbers-stats.
One more thing.Devs in heroes 7 said they didn't go full 3d in town screens because of the budget(mainly)and the work load that was required.But their 2d screens are great and i think that they fit perfectly with your art style.As for the future,i think that balancing and adding carefully more spells,items,more skills,races,more sk is the way to go.As for synergies that was mentioned above it was a basic element of the master of magic success.It wasn't balanced but it was great and re
Each city will be like a hero?That's not a great idea.That's one of the BEST ideas EVER!!!! Seriously as i have said again and again you have a very good core game(and quite enjoyable also),and it's up to balancing and adding carefully stuff to make it one of the best ever in it's category. And one last proposal.Please consider a town screen like Heroes 7.A static town screen with little movement when you hover the cursor over a building,or a small animation wh
Your idea about the early game units is very good.And i have three more proposal based on the above feedback. -Have a slider at the pre-game setup where we can choose if there is a limit to how many cities and outposts we can build. -For city diversity we need some hard choices.For cities choose between a library(gives more powerful spells to research),and war academy which lets you produce a new unit or unlock some special ability that depends on which sovereig
This is one of my 2 favorite upcoming strategy games along with Heroes 7(hoping to restore it's former glory) -I love it's pace and playstyle in general.It reminds me of the original King's bounty in a way,and the roguelike elements are only making it better -With the release you 'll have a wonderful base and playground to evolve with each expansion.When your base game is good everything extra is much easier to come and adapt without breaking the formula <
How can you make a game like SK replayable many times?There has to be choices that define the experience.Let's have a look at them. -Sovereigns.Are they all the same or do they offer different playstyle(some of them need balance tweaks). -Sovereign skills.When you reach big time level with tinkerer let's say for example you have to choose between 2 skills that are his specialization.3 recipes for legendary weapons,or recipes for 2 legendar
Great ideas,and i love the changes that are coming.Some things that i would love to see -Minor factions that are now full-rivals maybe can be playable by us as a different starting option-race??? -Some heroes and sovereigns need buffing,especially mages -Better city sieges(they seem lackluster right now) This is your best game in the fantasy setting.There is huge potential right here.I know that i can't wait for
As Brad mentioned above we all know how its going to end.It's the journey that matters.In my mind that means there should be plenty of ways to reach the final destination and many things to see before that.Here are some things i would like to see -More map generation options and more maps -More options to be different in each playthrough.Outposts should have 2 ways to go.One super offensive path and one super defensive with each giving appropriate bonuses</p
If you use the time to improve-add more content and polish the game then YES If not then you should also consider summer is generally bad for sales as many games before have shown I don't think that there isn't enough room for 2 great 4x fantasy games.Sorcerer king is very different from AOW 3
First post on the forums so Hello to Everyone [e digicons]:)[/e] 1.Doomsday clock speed is a good idea but i don't think it should be hooked to magic slider.Make them independent. 2.I think they should be almost equal with heroes given a bit more flavour.As for empire building i think we need more hard choices.For example each time you level a city besides the tile bonus you should be presented with a choice of 2 buildings with different purposes.Choo