dihir

dihir

Joined Member # 4881110
21 Posts 282 Replies 803 Reputation

[quote who="Ben Yeoh" reply="96" id="3286988"] Quoting paladinjb, reply 95Just played a game where the AI settled right near an ashwake dragon. The dragon ignored the AI city and attacked my city which wasn't anywhere near the dragon's lair. I think Brad has already mentioned before that the monster AI tends to ignore the other AI players at higher difficulty levels. In other words, the bias is intentional. Now whether this makes for a fun mechani

112 Replies 207,565 Views

[quote who="eobet" reply="23" id="3287005"]So I'm supposed to put out units which takes 28 turns to produce, while at the same time try to out pioneer the AI players, who seem to still be able to build heaps of improvements while maintaining triple the faction power than me?[/quote] Sort of? I usually build my pioneers during the early history of my city's history. Also note that once you have researched basic civilization you gain the ability to rush production, and p

47 Replies 158,000 Views

Yes... before I fight an unfamiliar opponent, I go read all the descriptions and try to decide if I can handle it - if I am outclassed in all ways, I am going to lose. If I think I have an advantage, I might be able to beat them. With the lady you were first playing, I only played the game on easy so I do not have any useful advice for you. For the guy in red: you should probably be researching a base civilization (the easy tier in the civ tree) then pick up some of his

47 Replies 158,000 Views

[quote who="Lord Xia" reply="52" id="3286111"]The problem with the balance of the Pariden and Resoln races, is this: If I am going to create a custom faction, what are my options? Men, Trogs, Ironeers, and Quendar have useful bonuses and a special troop. Why, for any reason pick Amarians or Wraith as the race to form your faction? There is really no good reason, so in this, the lack of balance limits my choices. I'm not saying make them all completely equal,

79 Replies 273,121 Views

There are several things going on here (and I thought I posted about one of them in this thread, but I cannot find my post). Anyways, also, this mechanism can be used to level your troops - if no one razes the monster lairs, you will have occasional opponents showing up to keep your people on their toes. (Obviously, if you have a plentiful supply of opponents, this is not helpful. However, if you are using diplomacy to give you breathing space to develop, th

41 Replies 54,507 Views

[quote who="SBFMadDjinn" reply="89" id="3286357"]I've got 2hrs worth of video showing that the AI is either extremely lucky, or the AI gets a pass by monsters in a lot of cases.[/quote] I think there's a game mechanic where experiencing losses makes the higher level monsters start losing interest in you. I just played a game where in the initial moves my sovereign and my champion both where defeated a number of times before I managed to break out of my starting cul-de-sac. And

112 Replies 207,565 Views

[quote who="Fistalis" reply="85" id="3286279"] Example in his first play through a player plops down a city next to a monster. Monster destroys the city.. so he thinks oh well then I shouldn't place towns there until i kill monster. Next play through he starts building his forces to kill a big baddie blocking some fertile land then over comes some Ai faction plops down a city and the monster wanders over and attacks the players town. So now he has learned that placing a city there wi

112 Replies 207,565 Views

I hope my responses have helped. Anyways, on the off chance that this is useful, here are my thoughts on your new points 20..23: 20. When I am playing in tactical combat, I see a green grid on the ground which shows where my character can move to, and when I have my mouse over an opponent I see a red grid on the ground showing where it can move to. If this is not the case for you it must be controlled by something in the options screen. 21. I do not use auto select next

47 Replies 158,000 Views

[quote who="joeball123" reply="68" id="3286197"] If you do bring units to a battle, and your Wraith spell caster is still getting hurt, either your enemy has archers/spell casters or you're not using your troops properly. If it's that your enemy has archers/spell casters and is using them correctly (by targeting your spell caster), your spell caster is probably going to be dead before the healing effects from Dirge killing off everyone on the opposing side kicks in, since Wraiths

68 Replies 53,211 Views

[quote who="Khorak" reply="78" id="3285947"] Monsters being as relatively random as they are now is a sack of balls because it makes no intuitive sense, and no gameplay sense. Absolutely no motile creature is 'random'. It's moving around for a specific damn reason, and we should be able to discern in some way what will or will not piss off certain monsters and what they are likely to do about it, because 'settle next to the unstoppable death machine and expect it to wande

112 Replies 207,565 Views

[quote who="joeball123" reply="65" id="3286021"] This benefits only your spell caster. This isn't beneficial at all to anyone else in the army. Also, your spell caster is a weak target for me to attack, and I'd be willing to bet that a level 10 Fire Mage would be able to kill in one hit your level 10 Death Mage, at which point you take an injury or waste a lot of mana. I might still lose the battle, depending on who got their spell off first, but your level 10 Death Mage isn'

68 Replies 53,211 Views

[quote who="SOLOSOL" reply="42" id="3285739"] Quoting dihir, reply 40One issue with quest maps is how little traveling you need to go through to complete a quest. This is fine for the initial quests but once you have done a few quests it's reasonable for the positions to be randomized over larger and larger areas. It seems that might help, untill you see that, instead of travelling far, you just buy more quest maps untill you get a "quest route". I found that the "stone ri

51 Replies 117,608 Views

[quote who="joeball123" reply="63" id="3285616"] Quoting dihir, reply 62Resolyn, with 10 death shards , is practically untouchable by most units at a comparable stage in the game. How, exactly? If your answer is the Wither spell, this isn't an advantage specific to Wraith blood - anyone becomes practically untouchable when you're casting Wither boosted by 10 Death Shards because it's -12 attack to every enemy unit on the battlefield. Wraiths don't get any bonus

68 Replies 53,211 Views

[quote who="SOLOSOL" reply="37" id="3285131"]Nerfing the lightning hammer is not good idea. So I gues the only thing should be making something to Quest maps, and that would mean the rage of many people... [/quote] One issue with quest maps is how little traveling you need to go through to complete a quest. This is fine for the initial quests but once you have done a few quests it's reasonable for the positions to be randomized over larger and larger areas.

51 Replies 117,608 Views

[quote who="immanuel1" reply="14" id="3285320"]You sir are more courageous than me, I would be afraid that I'd accidentally wake up that drake by autoplacing a building and expanding my domain that way.[/quote] Personally, I like renaming my cities with a key or code that tells me about such issues: Drake Keep! I also have been engaging in the evils of manual building placement (which can totally confuse the autopath algorithm, unfortunately).

41 Replies 54,507 Views

I have been playing a dense monster game, and the AI has been getting trashed by the monsters. Here are some tips, though, for dealing with monsters: First, do not disturb lairs if you are not prepared to deal with the occupants. If you build a city near a dangerous lair, change the name of your city to something that tells you not to extend its boundaries. Second, a garrison can help fend off monsters. Third, monsters will move only one tile per s

112 Replies 207,565 Views

[quote who="Tasunke" reply="59" id="3285321"]dihir, I think what they are trying to say is that there is no benefit to having the Wraith race even for Resoln. [/quote] Yes! I totally agree with you that that is what they are trying to say. It's just.layed Resoln, and the wraith race is awesome for Resoln, if you play to their strengths. I have already tried describing their strengths though, so I am not inclined to try that again unless you really want me to?<

68 Replies 53,211 Views

I used to be frustrated by this, but I have learned to not disturb the monsters and I have also learned to garrison my cities. This combination has worked well for me. I am currently playing a high monster game and I have yet to lose a city (and, now that I have roads, moving defenders into threatened cities has become easier). The AI is not doing so well, however. I am on hard (my second try on this difficulty setting) and all of the AIs are way behind me (when on my prev

41 Replies 54,507 Views

[quote who="Polistes" reply="57" id="3284804"]Why not have the vampiric traits only take effect through melee attacks. [/quote] That could work -- it would be a tremendous nerf for resoln, of course, but that nerf would demand some kind of improvement to balance it out. But for something this radical, why not just make a new race? I am not even sure if this melee combat only heal variant really ties in with the death magic t

68 Replies 53,211 Views

Many people, including me, have been posting about issues with the strategic move UI. I would like to attempt to distill those ideas into a single coherent design: Our strategic move interface is fine for moves that can be completed this season - so the UI should remain unchanged for this case. But when the move would take multiple seasons to complete the computed path should be shown and a second click should be required to complete it (or if it is not cancelle

0 Replies 3,117 Views

This is a repost of a suggestion list I put in the general forum (because I was not aware of this forum and did not know how to find it ) Strategic map: selected units, cities should be highlighted in the list on the left (or an arrow if it is offscreen) Selected item display on lower left should include a button to center the display on that item

1 Replies 4,450 Views

Note that path calculation is very expensive - on some situations on larger maps I have had path calculation cancel itself before finding a path. So I imagine this would be implemented using an optional two click system or a shift click or something like that? It would also be nice if an estimate of time needed for the path were displayed. (And, for that matter, the "multiple click" thing probably only makes sense for paths that take longer than one season to execute.)</

37 Replies 136,729 Views

[quote who="Tuidjy" reply="51" id="3284213"] When you are inside someone else's territory, the roads will not work for you if you are at war with them. [/quote] Eh... really? I thought I remembered them working for me. Then again, I have been seeing a variety of bugs which I need to reproduce so I can report them. I will have to go in and see if this "roads do not boost move when war has been declared" thing is something that I see consistently, inconsisten

112 Replies 207,565 Views

[quote who="Tomasp3n" reply="48" id="3284459"]Dihir, did you even read through this thread before replying? The question was if there was any upside to the wraiths traits. And the general concensus seems to be that no, there isn't. The +3HP lifesteal is way too weak to compensate for the weakness of -1HP/level. You call it a starting bonus, but I see no point in it even early on. Now if it was +3HP lifesteal per hit instead of kill I'd agree, but right now the wraith are seriously gim

68 Replies 53,211 Views