I like all the suggestions mentioned above as tactical combat seems to be rather simplistic so far. Another possibly useful thing to implement could be distance penalty to accuracy in ranged combat. The more severe it would be, the more tempting would be the urge to risk and push your archers closer toward the front line and, therefore, to organise that very front line more carefully. The idea about occasional "critical misses" which would hit allies who happen to stand in the line of
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