I recently did a game where I expanded too quickly. My third city was sacked by a horde of 4 spiderlings and one spider. The sand golem plus garrison only managed to kill 1. Now I have a quick reaction force of mounted troops that can quickly travel to an endangered city by street when monsters appear in sight. Difficulty Challenging of course.
CyberianK
Thanks for those suggestions. So early on do your mage just like a warrior for better leveling. And quickly expand to get more shards. Maybe my next game will have magic heavy map settings just to try out those mages. I will try: - a Sovereign of Pariden (or custom) faction with Decalon trait. - She will only be given life magic. All the other magic types will be learned with tomes later. - The free points will let me choose lots of addit
Hi there. Bought the game and started a random map match. It is great and definitely better then the predecessor. I had the original WoM. In there I never bothered with magic. Instead I equipped everything with Horses, Enchanted Armor and big melee weapons. I could outdamage and outlast my mages with ease. So far it seems the same in the new game. Warriors do more Damage early on. Warriors have more defense/health. Crushing Skulls