I think another problem is the AI doesn't attack monsters either. Just about finished a large map game where I conquered about half the map after ~500 turns of defending my medium sized kingdom in a corner. The AI kingdoms/empires had loads of, fairly well developed cities spread across the amp BUT ALL MONSTERS WERE STILL THERE AND ROAMING ABOUT. After 500 turns, when most of the map has been claimed for hundreds of turns, i roll in enemy territory and see anything f
ruskyandrei
Where did you read this ? It looks completely unprofessional, just a bunch of whining, no real objective points to make and half of it is this person saying how they feel it should have been rather than pointing out what is is, thus making this more of a rant and less of a review.
Maybe you clicked "Hide" in the Unit Design menu in some other game ?
[quote who="Murteas" reply="10" id="3262872"] Quoting ruskyandrei, reply 8Why doesn't it actually go through the steps though ? Can't be too difficult, most steps are about going from A to B, fighting something and selecting an option. I just think it would be easier to actually have the AI try and do each step just like the player would be easier than trying to abstract the whole thing behind a roll (if you want that roll to make sense at least, you could always just
Why doesn't it actually go through the steps though ? Can't be too difficult, most steps are about going from A to B, fighting something and selecting an option. I just think it would be easier to actually have the AI try and do each step just like the player would be easier than trying to abstract the whole thing behind a roll (if you want that roll to make sense at least, you could always just put some simple roll check and be done with it but that's just not very good i
I'm getting this too lately. Using Steam's "Verify Integrity of Cache files" seems to work, though it doesn't actually redownload anything it just launches something else before it starts (some setup app ) http://www.mediafire.com/?3ilcvsohaeniaf3
One of the default unit designs for the Magnar (sp?) is called "Slave Calvarly" or something lie that. (I guess this fits the thread, just fyi :D )
Regarding point #1 : I've now seen situations where AI troops don't get attacked at all and also situations where they do. I've even had a big ass dragon sit right next to a city of mine for almost 100 seasons without attacking (then it marched to ANOTHER of my cities and laid waste to it). I guess there's some RNG involved in whether the monsters attack ? What I would like to see is monsters with a strength greater or equal to th
I dislike the way Civilization penalises you for expanding. That's one of the Xs in the 4X and having game mechanics working against it seems unnatural, at least aside from natural stuff like the actual production costs/monster danger. Sure, I wouldn't mind having some faction traits that made it more worthwhile to have fewer cities (there was a faction in Ffh I believe that could only build 3 or 4 cities but got a lot of bonuses and they grew larger etc..). But
On the one hand, yeah the graphics when close up (like in the char screen) are not very high quality. On the other hand, she's supposed to be some kind of undead / wraith thing right ? I don't think it's bad that not every undead/demon/fallen w/e female lead is a super hottie like Sylvanas or something :D So, I understand your point but it also doesn't really bother me.
It's weird, in my ,latest game I'm standing on just over 90 power and I just met Magnar with over 400. Obviously he declared war right away and I was afraid I'd be fucked but after fighting him for a bit, while I couldn't really push him back much, he hasn't exactly wiped me out, which would've been my expectation give his power score compared to mine.
[quote who="willie sanderson" reply="17" id="3260098"] I cannot believe my eyes about this "crying" because a monster attacked your cities. We get enough games where the AI is passive. We get enough games where the AI eliminates "itself". It's about time we got a game where the AI is randomized and we don't know what it's going to do to us or the other AI. Bravo for well coding a decent AI. Quit the dang complaining about the AI when it's challenging and hard. Go find som
My current game is Challenging/Challenging and I've seen a Resoln Pioneer group just run through my lands, into an area with a bunch of monster groups I was trying to clean up and failed, go right past them (while stopping next to a medium darkling army and a strong earth elemental army) and plant an outpost next to some bees.
Yeah, it's different, as you can tell from Wolverine's post above yours. Personally I like it this way and hope they leave the existing Epic pacing alone, but if needed add more pacing settings closer to the ones in Civ (like Wolverine is asking for).
Try the Epic pacing setting then, it does what you're asking for ;)
Is this happening on the Epic pacing setting ?
I'm also new and from what I can tell so far the only reason why you should not expand is because you cannot protect the new cities. Wandering monsters will raze unprotected cities and early in the game some of the roving bands of monsters can be Strong or even Deadly which is usually enough to level any city. But yeah, overall, ICS seems to be a good way to go if you can keep your cities safe. More cities = many upsides and no downsides (and I'm not entirely sure I mind that,
Also running this on Steam and haven't experienced this issue so far (Win7 x64 Ultimate, GTX 480 )
Hey there, my name's Andrei, I enjoy strategy games, huge fan of the Civ games and similar games (SMAC, CtP etc). In 2010 when WoM came out, I read a bit about it but ultimately didn't get it because I was too buys trying out the new Civ and some other games at the time. Then I read the unfortunate reviews and it totally slipped my mind for a long time. But a few days ago I see FE pop up on Steam and, while never having actually played it, I did remember reading a lot