how much VRAM do you have? it's probably based on that, I've got 2 gb and 8192 works fine.
crimsongekko
good times ahead :D
replace the dot in the mod folder with an underscore, works for me
get beta 1.11 from the support section
nice changelog, the magic system needed an overhaul.
is this supposed to include the gx folder ofthe death adept ability?
it seems I wasn't using the latest version so please disregard that :)
building outposts with scouts sounds nice, agreed.
I guess you could have cheap pioneers for outposts ( AI sends them out alone ) and more expensive settlers for cities ( AI gets thaught to protect them while en route )
[quote who="Frogboy" reply="74" id="3293425"]The idea with the Anthys map was that the Wild Land bosses were placed in different parts of the world. Adding Wildlands is something we can do very easily. I'll ask Paul what he thinks about switching those areas to Wildlands areas instead.[/quote] please do, wildlands are one of the best ideas in FE so get some mileage out of em ;)
you're welcome, let us know when the fixed version is up :)
yeah, inspiration makes a world of difference early game. doubled research? yes please. seems like a no-brainer at the moment.
I wholeheartedly agree with "Anthys with all wildlands" pretty please. there's lots of room there. edit: unfortunately specialmap=0 doesn't seem to to the trick
also, all sovs get summon sand golem wether or not they have the ability.
colossi strength is available to all designed units, I think you need to remove the unit_design tag at the beginning if the ability file
merging the two would be quite a lot of work :D
nice, I'm using your elementaldefs at the moment and I like it. only changes I made is starting distance between civs back to vanilla since I play with more civs than recommended ( 2, 4, 6, 8 ) and also distance between outposts back to vanilla ( 4 makes sense in theory but I prefer a bit more freedom ) any idea if new version will be compatible with Aetheria Astronomicon since that also edits this kind of stuff?
thanks for the insight Kalin, good points. I still think a reasonable increase in production cost should be in line though :)
cool stuff, a much needed mod thanx parrothmath :)
well that is weird... but it seems to work fine anyway so no problem :D
oh I see. so for now 1.2 is SW friendly and I need only the SW version even if not using the novanillasov module? or is there still some issues to iron out? ( sorry, my reading comprehension is weak today :D )
I'm pretty sure there's a fortress building that gives you 2 militia archers
that's survival of the luckiest, not fittest :D there's lots of room for improvement in FE
I guess you mean how ecomental has less mountains/oceans/chasms? good point but I've been playing with ecomental from almost day 1 and the problem is still very present ( although I guess it'll improve even more once he adds more stamps and removes the bad ones ) game should be balanced around vanilla though. at the very least pioneer need a
I think this is fitting: [video]http://www.youtube.com/watch?v=NxziFMyRwDg[/video]