thadianaphena

thadianaphena

Joined Member # 4836768
31 Posts 330 Replies 11,210 Reputation

I would like the Immortality to be a Unit Design Trait, so that higher level units can get that at the end of the tech tree. I don't mind henchmen being immortal so long as there is a devil in the details (10 turn rez time, mana upkeep cost). My problem is, as indicated in that thread, that the AI will build stupid armies with a unit that has 15 injuries and instead of building units it needs, it thinks the henchmen qualify as actual units. I plan to make some of th

18 Replies 14,667 Views

I was wanting to use [quote who="abob101" reply="9" id="3348025"]I think that assumption is incorrect from memory. I don't think it has that affect on trainable "units". I think it only has that kind of an effect for Champions.[/quote] 1 is what I was going to use with 1 . I suppose its redundant and I could remove both tags. [quote who="abob101" reply="9" id="3348025"]Not s

18 Replies 14,667 Views

What is this tag for? 1 If I place 1 in a trainable and designable unit, am I correct in assuming "You may only have one active copy of this unit at a time"? Some of the units I have converted already have tags for IsLimitedUnitType or something like that. I also noticed some of the improvements give these units. Could I make these units trainable instead of just being

18 Replies 14,667 Views

I would hope they fight to defend the city on future turns, and if I am to interpret the same turn battles as simultaneous, why can't I pick which militia to dispatch? Maybe if I see your 2 armies, I want to put 1 militia man in the first battle and the other 2 in the second.

9 Replies 27,970 Views

I also agree that Fallen Enchantress and Legendary Heroes has a lot of high points which are overlooked due to the criticism of the product. There is no "perfect game" and if one is ever made, every company will release the same formula of game. There is a good community of players and modders here and the developers actually post now and then and read the forums to gather feedback.

3 Replies 4,516 Views

Orwellian naming as usual. Marketplace Fairness is not forcing me to buy from localized monopoly chains by penalizing me for taking advantage of "fair market" capitalism to force companies to compete, and reward the better one. Of course, NAFTA is okay and even subsidized and corporations won't be "hit", this is just another means to attach costs to making choices to prevent choices from being made. Using prices, wages and taxes the poor can be ensured to be poor fo

50 Replies 136,419 Views

Dragon done. I can't make it fit in the "book" when founding a capital. It just shows a blank page. :/ A few small issues: In the faction creator, there is "Ogre Crotch" on the dragon. The size can be scaled down to correct this, which will leave you a miniature dragon, the size of spider legs bottom. Also, there is only one posture it can stand in. This isn't really a problem however. </

18 Replies 14,667 Views

Thank you for the advice. I plan on starting with the default unit type, to get the sovereign in the game. Then, I will design the units in the game. If all goes well, it will also make a nice template to work with that can be used for further projects. Once done, I look forward to every criticism and use that others find for it. Edit: My god, you guys are saviors! Now I am proceeding to the remaining units. This might take a bit because the units will mostly be monster

18 Replies 14,667 Views

One this dragon is done, I will upload everything I have completed and start working on my scenario. I have tried the race editor tool but it doesn't like my Java version, or seem to cooperate with Legendary Heroes. I was just going to "create a sov" then replace art tags with the dragon, I guess I need to do a little bit more, I thought I was more ahead than I am. I suppose I will cut-paste a bunch of units from the CoreUnits, and go from there. &nb

18 Replies 14,667 Views

I have made an error while attempting to make a race/bloodline/faction to use it. The problem is that the Altair Blood (on creation screen) shows the first ability of Zarathi, and Train Henchmen - Zarathi has no text box to list its own. Where did I go wrong? [quote] Zarathi &nbsp

18 Replies 14,667 Views

[quote who="GFireflyE" reply="8" id="3346402"] Quoting thadianaphena, reply 3Hopefully there isn't too much toe stepping! I am working on my own Traits and Flaws thing, and one of them I have is +1 Unit Design Trait, and -1 respectively. I also created a wonder with +1 Unit Design Trait. Would it be beneficial to work together for a bit and come out with a single combined weakness mod ?? Rather than having users try to pick one over the other

13 Replies 12,474 Views

I am unable to figure out which line in Tireless March makes it so you can only have ONE effect of this at a time. I am making a faction Thrallherder, which similar to Beastlord, can Tame monsters. I have set up a tame ability for each monster type, and all I need to do now is make them exclusive so if the spell is cast to tame a new unit, the old one reverts to the wild. How do I make a spell ONLY able to enchant one unit/city at a time?

3 Replies 5,643 Views

I was afraid the AI wouldn't build my wonders, but they do. In the AI Defs files, it tells the AI what to pursue early, mid and late game. In the buildings, it assigns each building an AI priority. I would give it more priority, if the AI isn't building them. There is no new "system" or mechanic in my mods so the AI shouldn't need to be 'taught' anything. The only problem is, it might have the same chance to build a wonder that it has

13 Replies 12,474 Views

Hopefully there isn't too much toe stepping! I am working on my own Traits and Flaws thing, and one of them I have is +1 Unit Design Trait, and -1 respectively. I also created a wonder with +1 Unit Design Trait. I haven't experimented with them yet, and will have to see what other changes I make. Anyway, when I update my mods, please don't feel plagiarized if some of your ideas and some of my ideas are pretty close to one another :p</p

13 Replies 12,474 Views

I don't mind monsters becoming obsolete; i only mind that monster champions have no special path to claim. I would also like to see Sarog become fearsome. [quote] Monsterous ImmuneToFire <SelectedA

28 Replies 90,978 Views

[quote who="OliverFA_306" reply="7" id="3345528"] So the variable was there after all! I wish we had a full list of variables that we can use.[/quote] I wish there was a full list of what variables can be used with what variables. for example, what attributes, values, str values, etc work together. For example, you can make a Tame ability apply to the whole army instead of just the lead unit; however you can'

20 Replies 73,827 Views

We also ask a lot of questions, and read questions others have asked. My advice: You see an effect in the game, like the spell Alchemy which turns Mana to Gold and say "Wow! Too bad it doesn't make crystal turn to gold!" Looking at the spell, you realize you can create a file called "Conjure Crystal" and put it in the My Games\LegendaryHeroes\Mods. You cut-paste the spell Alchemy, and change some tags. [quote] <s

19 Replies 11,839 Views

[quote who="Stupidity10" reply="5" id="3345014"] Quoting N1ghthavvk, reply 4I don't think this mediocre wildland should exist if it is possible to be a bad 3/3/3 village. Wildlands have been getting no love. The reward for the Imperium is a spell and a 4/4/0 tile to build a city on. Also the rivers in the Imperium turn into plains but still look like rivers when you conquer it. Wildlands should be 9 tile yield at least guaranteed. [/quote] <

7 Replies 4,054 Views

[quote who="Phaedyme" reply="14" id="3345185"] It always surprises me when someone sets out to make a firm argument that adding more functionality/accessibility/support to a game is a bad thing.[/quote] it shouldn't. some people want every game to be pac man, and halo.

18 Replies 25,111 Views

LH seems to add a lot of fun bits and I look forward to seeing how Stormworld will adjust and improve. Great possibilities for a great mod.

1,118 Replies 2,452,226 Views