does the experience split impact the other units as well or just the champions share? So for exampe if my spearmen would get 20 exp with 1 champion would there only be 10 if there are 2?
DEY123
So I had played Fallen Enchantress some and then Heroes in beta. I got interested in other games and by chance played this the other day and am back to wanting to play it. I feel like there are soem game mechanics that are importnat to know but I have forgotten. Any answers to my questions would be great. Experience point calculation - I remember something that the more Champions you had in a battle the less experience everyone got. Is this
I really think the easiest solution is maintenance. In this way it can be tweaked and modded easily.
[quote who="Gandalftheredskin" reply="49" id="3342933"] I'd like to see settlements themselves give xp, scaled to level, along with an xp producing building or wonders. Adding an xp spell similar to Alchemy would be helpful, also. [/quote] I forget the name but there is an XP spell for heros. I think it is 100 Mana for 25 XP and can be cast as much as you want. I know I used it in one game to get a guy from 6 to 7
I see lots of requests to spread out cities....ifyou change the map type does it make less places that can be settled (I know soem of the types talk about more desert, more swamp, and things like this. I'm just wondeirng if there is alreadyd a mechanic that would allow for people who want cities to be spread out to use by changing map types. This way peopple who like having lots of cities also have this option.
I think the hero's need to gain XP faster and their needs to be more special equipment and weapons to boost your heros. Also if the rate of drops on special equipment goes up then it will encourage you to use more of them. I typically try and get one army per hero and try not to just leave them in a city.
So what's wrong with their placement? I have grabbed cities right next to AI outposts before to stop their expansion and then taken the outpost later. Now the Tower of the wicth is a poor choice in a new city
I saw the changelog version got updated. I hope that doesn't push the patch past today. Was looking forward to starting a new game tonight under he new patch.
for the AI focus on defending cities change I hope it incudes something where the AI makes a tactical withdrawel in some situations. I notice that some of them garrison a few units in each city. I am able to overcome this defense. However, if they pulled back from the first city and now had 4 extra defenders instead of 2 I might take losses in my attacks to the point where I could not continue steamrolling through their cities. In General th
I typically play with slow technology growth, sparse resources, and slightly slow building times on the largest map types with Challenging / Hard for the difficulty. I have turned of the magic spell victory as well. My goal for playing this way is to try and make the game longer and hopefully focus on my ruler and champions gaining lots of levels. However, I have found that I am still not getting very much past the teens for levels. So the purp
he is so frequent I kinda feel like it is a cheat so I just kill him now as I was tired of all these champions with nothing to use them for.
I think the solution is to increase the amount of fame required to get the second champion. Also the random quest where you can get Bako (or however, it is spelled) happens too often and gives you another champion way too early. I think this quest should only be triggered after your ruler makes a certain relatively high level. There are just way too many of them early and I usually just skip the Bako one. I suggest something like the below
The comment about horse / warg maintenance is great. something like a .1 or .05 per turn. The other thing I could see is that any mounted unit that takes 25% dmg in battle loses it mounts and they have to be replaced or the troops become unmounted.
One more bug. If you take the starting items that allows your sovereign to have enchantments without upkeep costs they are allowed to summon creatures without mana maintenance as well.
works for me...maybe was something specific or they had resistance
Two bugs I noticed. I have not tested against multiple 4 space dragons but in the Master quest when I was close enough for a normal attack I was not considered close enough for a crushing blow (according to the game) against the multi space enemy for the master quest (I forget his name). I eliminated an enemy faction and did not get the steam achievement. Balance - I know others have said this but I think the bonuses for surrounding an
with fortress upgraded and building the walls that give you extra defender units I think you can get pretty close to 20 units (sorry for posting this in two spots)
Can't you get way more then 12 defenders in a city. If you have a fortress with the wall upgrades I think the city gives you like 7 defenders and then you can station 9 of your own guys. Add in a catapult and that is now 17 units on defense. I might be wrong on the exact number but it is easy to get past 12 on a city after it has been upgraded to a fort.
for everyone complaining that the AI gangs up on your weak units....when you fight the AI what strategy do you use. Do you try and kill the enemy who has the highest defense and HP first, do you spread your attack agianst all of their units, or do you try and hurt the one you can kill fastest that does significant dmg? I'm guessing most people go for the enemy unit that is relativly high offense and weak defense / HP. if so then the AI is really play
[quote who="Star Adder" reply="10" id="3335949"]Hehehe, isn't Steam great? Where are all the Steam fanbois with their "it's NOOOO problem playing offline!" when you need them, hm? [/quote] They can't reply to you because they are all offline [e digicons];P[/e]
[quote who="Leo in WI" reply="52" id="3335572"] Quoting DEY123, reply 50 so Is this pushed to us via steam on Thursday? Just thought it odd we had patch notes but when I played last night I was on version .50 I think. Look at the first line of the OP. It will stay at "unreleased" until they do release, then Derek will change it to "released" with a date. [/quote] Thanks for the clarification...I didn't want to start
I saw this bug as well...Also it looked like the summon progression allowed me to take summon air elemental before ice elemental when I should not have been able to do this. So in my game I had air elemental before Ice.
so Is this pushed to us via steam on Thursday? Just thought it odd we had patch notes but when I played last night I was on version .50 I think.