Nice, I like that, I hate that the staves are bad for use by your sovereign/champion mages because of the Init hit, same with bows. I get why it is there for troops because ranged troops, even with the exp penalty, are almost too good. Also did you notice that the 1.7 beta is out?
DrathDarkstar
@shackalakala: You have to find a magma river in the world and build the forge on the bedrock portion of it.
That did fix it, didn't realize didn't have the newest versions. Just installing the newest versions did fix it for new games it seems but not the old one (which I imagine is expected) I will do the extra steps just to be safe though. C) I was not sure if it was or not. it definitely makes spiders more deadly though Thanks for all the help.
Wail: Sovereign, Oskaloth, Wilbur. I do actually use PP, it was included in the compilation, plus it's not a huge deal for either of those, wail is generally weaker than anything when it's only hitting one target and the quest does nothing so I just don't use it. One other change I've noticed is that anytime a mob uses webbed, or beguile, or throw knife, or any of the abilities like they, they automatically get a rushed effect, inc
Seems to work pretty much okay, the only thing I have noticed is that all my hero units have the tactical spells [sword quest] (which does nothing) and wail which does 2 damage per level to a target (though it reads the same as the banshee as it says does 2 damage per level to all targets)
Just deleted the folders suggested then downloaded the ones suggested and just to verify these folders should no long be there even after installing the new version correct: \A_LHLIB\ \A_LHLIB_ClotheLootFix\ \A_LHLIB_UnitStat_BG_vE\ \Gfx\A_LHLIB\ \Gfx\XtraLOM\ \XtraCanon\ \XtraLOM\
Alright thanks, I will try that when I get home and see if it works. I have plenty of bandwidth/disk space so will back up of course.
@Primal: Do you happen to know if just extracting the 1.6d files into the mods directory and overwriting if using Maseren's compilation would work. If I had to place a bet I would say no but figured I would check and see if you knew if it should work before I tried it.
nevermind
Thanks! That is pretty easy.
@Maseren: Been using the compilation you made and just wanted to say thanks to you for making it and abob101 for the awesome mod, summoners are really fun, if slightly OP (depending on how many shards you get).
Hmm how hard would it be once they are made to add it in? And how hard to make one for custom paths?
I love the new sovereign screen, that looks nice. Though it reminds me to ask, is there anyway to give custom sovereigns the path scroll and cult secret scroll? And ya, that event is brutal... pretty much have to spend the next 100 turns throwing troops at it to get anywhere, which is hard with shadow when you have to use a secondary resource to make troops.
[quote who="Primal_Savage" reply="291" id="3477233"] Quoting DrathDarkstar, reply 289... 1. Well you're the second reporting an overabundance of spiders, but I haven't changed their rarity; probably just random being random but I'll keep an eye out for this issue. 2. Could probably revisit the ones that are harder to understand in the post 1.6d version (Either 1.6e or 1.7a). Start making your list <b
Thanks for the response. 1) Makes sense. I have seen the AI use it and I do actually like it, I will have to get further in my current game to see if I find it too overpowering personally and want to remove it though. Couldn't get far enough in my last game due to the damned spiders. My strongest army was only strong still, just starting to get troops with metal/crystal equipment, my sovereign was only lvl 10, and my starting location was a penisula th
After having played a bit more with this mod on, I have to say it's great. I love the new quests and frequency and such but was just curious about some things; 1) Why are all citys able to get 3 essences with the channelers legacy building? I am assuming it was to make it fair with the AI so you could plan on them always having it but wasn't sure. It does make settling easier as you don't have to care about essences. 2) Some of t
Unfortunately I cannot reproduce the issue. Though once I got your mod working I did end up using a compilation of a couple of mods (this was after the issue, when the issue happened it was solely your mod), so I did a fresh reinstall (from the old .rar I downloaded, no new downloaded just new extraction) in an empty mods folder after making sure the compilation was completely uninstalled. Also I did end up getting the first 3 DLC today after I fixed the issue (issue was happening
Ah ok, thanks. I just did not see it anywhere in the readme or anything about it and I was confused.
I had all CoS folders installed, straight install into the mods folder only moving the tactical maps. Settings: Map: Random World Size: Huge Map Type: Random Wildland Frequency: Balanced Production Pace: Default Quest Frequency: Balanced World Difficulty: Normal Monster Frequency: Moderate Pacing: Normal Magic Strength: Moderate Resource Frequency: Moderate Random Event Frequency: Default Number of
So I just started playing FE:LH again and have been playing with some mods and noticed someone did a compilation of D&W, COS, Xtra, Necro Revamped, and Paladin so I grabbed that, and I have noticed that all non-Custom sovereigns start with a scroll that gives them every single path ability (the ones from selecting the paths), in the game and makes them level 2, and was curious if that was normal?
I do know that in some of the ones that worked it did have the scrapyard so it's not all the wildlands with specific types even if that is an issue. The sample size was small (~7 ish) maps so it could be coincidence.
[quote who="Primal_Savage" reply="502" id="3476899"] @DrathDarkstar 0- Start LH 1- Generate a new map 2- ALT-TAB 3- Go to: C:\Users\USERNAME\Documents\My Games\LegendaryHeroes\ 4- Double Click: debug.err 5- CTRL-F and find this: Placing random resources The result should look like this (Numbers are only indicative, could be anything up to about 300): a. Debug Message: Placing ra
[quote who="Leo in WI" reply="500" id="3476882"] Quoting DrathDarkstar, reply 499 That is very weird then. Wasn't sure if with the added rivers if they counted as world resources or not, but I doubt that it would hit the limit that I have noticed people in other mod threads mentioning with just those even so. I might try just reinstalling it completely from scratch on steam when I get home in about 5 hours then adding CoS hope that solves it. <br /
That is very weird then. Wasn't sure if with the added rivers if they counted as world resources or not, but I doubt that it would hit the limit that I have noticed people in other mod threads mentioning with just those even so. I might try just reinstalling it completely from scratch on steam when I get home in about 5 hours then adding CoS hope that solves it.
[quote who="abob101" reply="495" id="3476859"] Quoting DrathDarkstar, reply 494I am having one issue however that I am hoping someone will be able to help with. Have you got any other mods installed? [/quote] Nope just CoS