Thanks for your quick answer. I moved the gfx into the main mods folder and it worked. Thanks for your help. However, this instruction does not appear in the readme.txt that I consulted before posting here. Install instructions: 1. To install the Children of Storm mod, extract all the folders to Documents/My Games/LegendaryHeroes/Mods 2. Take the files in /ChildrenOfStorm_TacticalMaps/ and move them to Documents/My
SVPM
Hi, I've just reinstalled Fallen Enchantress: Legendary after a few months of break. This mod was a reason I wanted to play again. Everything seem okay except that I have graphic issues with some contents not appearing. I've ran the game as administrator as suggested, but it doesn't solve the problem. Graphic not appearing examples: New mounts Some sovereign that must have different looks like the chaos legion sovereign. Ne
[quote who="Heavenfall" reply="8" id="3231974"] Quoting joasoze, reply 6If one could only upgrade unit sizes, so that your group of the units could become five and then ten (at a cost of money and reduced exp) I think it makes perfect sense not to be able to upgrade such units. They'd end up with way too much experience(=level=hitpoints) compared to fresh army units. [/quote] I don't think it would be unbalanced if you make experience
[quote who="seanw3" reply="8" id="3218847"]I agree that trained units can't compete, but this is mostly due to easy monsters with too much XP. Heroes are leveling too fast, getting too powerful, killing too much. Trained units can't compete until much later in the game when they have groups and superior armor. [/quote] I agree and disagree with this. In the first stage of the game I win really easily on any difficulty by rushing to the first 2 warfare tech
[quote who="Javaslinger" reply="3" id="3216065"]Spacebar.... ahhhhhh.....[/quote] You can do the same in the strategical map.
[quote who="Derek Paxton" reply="5" id="3215663"] We have this fixed locally. From the developer: "The application of the modifiers coming from melee attack or defend was not setting the target unit, therefore it was not able to calculate things with "targetUnit" in the modifier." But it won't be in in time for 0.951. It will be in the next patch. [/quote] That is a good news. It was a pain to prepa