I mean it seems hilariously simple to me the solution of making battles interesting without completely destroying how long it takes to play a turn, and making it extremely punishing for not fighting battles yourself. Have them be automatically resolved, but allowed the player to fly one of the spaceships in the battle. So a player might tip a close battle to a win. You don't get the problem of battles taking too long, since the simulated battles never really last more than 60s, and yo
PotatoMcWhiskey
Really enjoying the major changes to the game so far. Having to choose between 4 technologies instead of trying to analyze the whole tech tree make it SO much easier to navigate the tech tree. Previously the burden of knowledge and decision paralysis that I suffered made me quit after about 100 turns, but I can easily see myself getting much deeper into the tech tree, because instead of trying to analyze every available tech against every other available tech, and the techs that follo
Thanks!
Production Overflow: Good to know that it already works as it should, and is mainly a transparency thing that it lacks. Thanks for updating me, knowing I don't have to micro manage as much is much nicer. Theres still obviously still some work to get the systems to be obvious to the player. Thanks. Research Overflow </
It would be more interesting for a race to be Allergic to planets capable of sustaining life and can only life on Class 0 planets. But eh, do you really want to manage another 10-100 planets depending on game size?
Suspend your disbelief - Its just a game!
[[[[I DONT KNOW WHY IT POSTED THE THREAD TWICE?!??]]]] D:
Hi, I've sank quite a few hours into your game and I have some major complaints about the gameplay to raise. Production Overflow Currently in GalCiv3 there is no production overflow. Now, I'm not saying that there has to be production overflow for the game's quality of life to be improved but rather there needs to be an easier way to micromanage the production of your planets if there is not produ
Hi, I've sank quite a few hours into your game and I have some major complaints about the gameplay to raise. Production Overflow Currently in GalCiv3 there is no production overflow. Now, I'm not saying that there has to be production overflow for the game's quality of life to be improved but rather there needs to be an easier way to micromanage the production of your planets if there is not produ