PocketNerd

PocketNerd

Joined Member # 4765756
0 Posts 1 Replies 70 Reputation

I always found the Adventurer's Guild slightly problematic, since your heroes should be out smashing monsters and stealing treasure... not just sitting around the local guild hall, playing poker and telling fish stories. Do you think it would be problematic, from a design and balance point of view, for the AG to provide (possibly reduced) XP for heroes and units in the field?

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