Thanks for the info, I'll leave it as is I guess.
SheepWithoutMercy
The way I improved this is just by editting the description of neutral alignment so that instead of saying it grants bonus weapons and defenses that it grants 'additional trade and research techs' because that's what it actually does.
For a mod I'm working on, I'm trying to replace the custom race with a 13th major race that works like the other 12 races do in that it has fixed racial bonuses (prior to point spending) and has a fixed super ability. I've seen other mods advertise that they have done this however I've never actually played said mods myself so I can't be certain they've succeeded. Anyways here are the 3 main issues that remain after I finished editting the 13th r
[quote who="Gaunathor" reply="2" id="3345335"] As stated Super Abilities are hardcoded. I don't know, if it is possible to give minor races custom star systems. Have you tried adding the and tags to their entries in the RaceConfig.XML?[/quote] Yes, and it still seems to be overwritten. I'd be very surprised if it wasn't a hard coded response, but I'm still looking for that little sliver of hope.&nb
Greetings. I am currently working on a mod for Galactic Civilizations II: Ultimate Edition and have ran into some hurdles. I was redirected here by the official Star Dock tech support so hopefully I'll finally be able to get some answers. Question #1: Can you create custom super abilities? If so how is it done? All I know thus far is that you can re-assign a given races super ability using the proper numbers in the