Avesenchai

Avesenchai

Joined Member # 4720865
0 Posts 6 Replies 73 Reputation

I cast slow on an endboss in a wildland area and it never moved for the entire combat. It can be a pretty huge debuff if you have enough shards.

26 Replies 9,981 Views

[quote who="Frogboy" reply="103" id="3237367"]One must take great care in weighing the value of forum feedback. If you go to the Sins of a Solar Empire forum, you'd think that Sins Rebellion was a total disaster, a mess, unplayable, etc. I actually had to step away from reading that forum because I was getting so annoyed with it. [/quote] On the internet, the most negative people are also usually the loudest. I got pretty discouraged from my last major foray into

123 Replies 320,154 Views

As an amateur software developer, I can pretty much agree with what Aerion said. For a project with the scope of a full-scale PC game there's going to be some triaging of bugs at first. My experience with FE is that the game is pretty stable in terms of crashes, even moreso than some recent games from other developers were after release. FE also has the most compelling and detailed hero gameplay in any strategy game I've ever played. That said, I think polishing has the potent

123 Replies 320,154 Views

The 'optimum' backswing is if you have a base chance to hit of 50% - in that case, it's equivalent to +25% accuracy. 40% and 60% base chance to hit results in +24% accuracy from backswing. 30% and 70% base chance to hit results in +21% accuracy from backswing. 20% and 80% base chance to hit results in +16% accuracy from backswing. 10% and 90% base chance to hit results in +9% accuracy from backswing. 0% and 100% base chance to

18 Replies 48,405 Views

[quote who="leroy105" reply="41" id="3234270"]The games not big enough to be flanking or fighitng on 5 fronts, so I dont need multiple stacks or anything.[/quote] I think this is a key observation. The advantages for having more than one stack are typically subject to severe diminishing returns. Horses, combined with easy and rapid city sieges, mean that a single stack can overrun a kingdom/empire extremely fast. The AI will occasionally try to open new fronts to snag your cities if i

50 Replies 25,996 Views

I don't know about everyone else, but my playstyle tends to be about building a stack of heroes that is more or less unstoppable, and the army size limit means that mixing in mundane troops is usually not worthwhile, since it's all about optimizing that stack. The AI doesn't seem to really know how to stack its heroes to match this, and the game might not even be that fun if it did (every war would boil down to one battle). Once the modding tools are out I'm go

50 Replies 25,996 Views