[quote who="Dr Guy" reply="11" id="3374164"] Quoting Boogeytroll, reply 9what is true is that Greenland will soon be worthy it's name: http://www.nasa.gov/topics/earth/features/greenland-melt.html. Doubtful. As the temperatures have not gone over freezing. And unless you know of a way for 10th century vikings to farm permafrost, then Greenland got its name legitimately and was warmer during the MWP. [/quote] According to
Boogeytroll
Semi-automatic road building with some user control: 1) When a city or an outpost can connect to the road network it creates an alert - First road has to be built from the capital 2) Select the alert, press "connect to road network", and click a spot on existing road network where to connect. - You may connect only to closest road plus a few squares (should give some options) - Route from spot to spot will be plotted by algorithm - It cannot connect via hos
Sword of Aragorn. It had it's flaws. Plenty of them. But there hasn't been anything even close to it on the market before or after. Or if there has been I havent even noticed them because all the flaws the design itself has.. :). I absolutely loved it and I guess it was the reason I decided code 'my first game'.
I am not saying this is the case. It isn't, I guess or think. But out of curiosity.. if you weren't the best man for the job, Brad.. would your employees tell you? Could they, really? In all earnest? I'm asking for real interest reflecting from my own position at my work life. I do think you are kind of a hero of the industry, not trolling here..
[quote who="Heavenfall" reply="1" id="3327435"] Again, not true. They are "entitled" to get exactly what they paid for, not what they think they paid for. [/quote] In most European countries this is not true. People are "entitled" to get what was reasonable to expect to get according to the product type, packaging and advertising related to the product. If the product is something different you are eligible for a refund upon return of the purchase. This applys also to games
8 episode miniseries, conceptually awesome SciFi: Outcasts . Give it a try. Might not be your thing. Or then it might.
The current UI is quite an annoying mess at times. If there are development resources left for the game I'd allocate first priority to fixing the UI. I know, I know, everyone at the forums thinks it's balance or fixing gameplay paths or such thats most needed.. but no. It's just the power gamers that want that, the casual gamer needs first a good UI before they even can know of the game under it is any good. Good starting post overall. Especially for the emp
Google is indeed ending support for ActiveSync, which causes some issues with Google's mail service (Push, Calendar). Fortunately with Nokia phones you can use syndicated email retrieval and then it won't effect you, or be even smarter and start using a better service for email than "The Ever Reading Eye"-Google.
What it is is silly. I understand all the reasoning for avoiding manual placement, lack of AI's ability to use the benefits of manual placement, half-assed strategic decision of building on this plot or the next.. .. but in the end, all of that is just silly and takes away from the game. Cities are supposed to grow, having growth needs to be rewarding and having that reward come from a goal you can visually see gives immersion. Ability to build a pier after reaching
I was hoping to see more things that make you 'feel' the game before the release, but.. Good luck! It's not a bad game at all and I'd most likely buy it if I hadn't already.
Like a lot of people said here - fun factor is a major problem. Most of us who find ourselfs forcing us to play are real, true old school veterans of the 4X and RPG-genres. And there just is something, something that the game is lacking or has wrong. From my point of view the bugs aren't a big problem. It's a beta and I can live with bugs. Sure, it might crash or behave weirdly, but I kind of trust Stardock to get these fixed over time. Starting position problem
Most likely it's just not showing it up proper, can't be that bad luck.
Sounds good, lots of the good stuff.
[quote who="Tuidjy" reply="12" id="3229852"]Easy. I picture most of my sovereigns as Lawful Evil tyrants who will sacrifice their own mother to efficiency.[/quote] That was so awesome reply I can't stop smiling..
Well.. it's shiny, it will sell. The interface is outdated beyond believe.
Happy surprise to see you guys are improving the typography, it has massive effect on long term immersion and playability.
"Minimal UI" on the left bar is IMO quite bad anyways. The green borders help, but really.. it doesn't need to be that mininal. The city & army names could be shown (at least give an option), it should never go under the info/build element as it does now, when there's something to scroll down should be more obvious.. etc.
Here's a weird solution-alternative to this problem: Heroes (and sov) gain XP to the amount of XP trained units in the battle gained together. Thus the bigger the army hero/sov commands, the more xp he gains. Fighting solo or only with other heroes would give no XP at all, but might still give you a victory. For every friendly unit died in the battle there's less XP to gain so you have more incentive to keep the trained ones alive. And start the game with one trained u
Units that have moves left have a green border, don't they?
After first load I got the famous 1-frame-a-second tactical battle. Well, didn't want to play anyways, it's a work day tomorrow!
[quote who="Heavenfall" reply="15" id="3215400"]Yes please, this is badly needed. Either that, or make the pop-up not require immediate action so we can minimize it and choose later.[/quote] Instead of it coming like this, as a popup and instant advancement, make the selection available as buildable improvement with a log entry "x has become a settlement and can now grow". It allows you to look around, make educated decicions and doesn't require anything new for the UI.
[quote who="DragonRider862" reply="30" id="3215157"] AI now razes city when they surrender (scorched earth) Ugh. Why do you guys keep clinging to this mechanic? I hated it in War of Magic and I hate it now. It's frustrating mechanically and absurd conceptually.[/quote] Ahem. Nothing, I mean NOTHING is more stupid than dragging a game that already ended needlessly with creating new empty space that other already inferior enemies can suddenty take,
[quote who="Zubaz" reply="2" id="3212001"]I played Lemonade Stand the other day with my daughter on the Apple //c . She thought it was pretty cool. [/quote] I think Lemonade Stand was my first "real game" game as well, but for Apple II.
And ability to take you to the "Equip" screen when making the equip decision would be great.
With beta4 I actually felt like I like the game. Previously I felt like I want to like the game. I still have major issues with some screens (font in the empire created screen is so bad) from design point of view, but now the overall feeling the game is quite inviting for fans of 3.. 4X games. UI changes have made a massive difference. It still could be more "obvious" UI, like having city names shown instead of having player to hover over or guess them. But it does look 10x more polis