Spharen

Spharen

Joined Member # 4674829
5 Posts 24 Replies 309 Reputation

Let a portion of dead human from other factions return to undead as well. This undead is similar to the 'Infernal' faction from 'Fall from Heaven II'(a Civilization IV modmod), who has the 'Fallow Trait' which make the faction can't grow on food but on the dead evil creatures on the map. I am not surprised that they invited this 'Undead' faction to FE:LH, since Kael is the creator of the above mentioned modmod. AI does not do w

44 Replies 156,062 Views

It is up to StarDock. However, if it is turn out to be at the same level of FE:LH, then I won't buy it. And I think Devs should fix the current issue first, before releasing a new game or new DLCs. Otherwise it is very likely the new stuffs will suffer the same problem/fate as its predecessors.

206 Replies 1,570,946 Views

[quote who="SwirlingEddie" reply="2" id="3410397"]From reading a few other threads now it does look like it is a difficulty level issue. I am still playing on Moderate/Normal settings for everything so even though I wasn't the strongest faction powerwise at the time I certainly was stronger than Magner and could be perceived by the AI as the greater threat.[/quote] Does it really matter? You said when you army are stronger, so monsters consider you as a bigger

3 Replies 8,203 Views

(Game version 1.3 Legendary Hero) The problem is shown in the following figure. There is a yellow block in the 'Text Box'. Since the font color is yellow, the yellow blocks there makes it unable to read. This problem was encountered by accidentally double click with in the area of the 'Text Box'. Once this occurs, it will happen to other units. <img style="border: 1px solid black; margin: 1px;" src="

1 Replies 2,654 Views

(Game Version, 1.3 Legendary Hero) After a crash to desktop between turns, I restarted the game and loaded the auto-save before the crash. It seems everything else is fine, except all monsters on the map are gone. Since there is no point to continue playing, I decide to file this bug report. The auto-save before the crush is added below. https://www.dropb

0 Replies 2,318 Views

(Game version 1.3 legendary hero) Letting the door of AI-surrender open is a fun thing. Not only we can 'share' those gears they found during their adventures, we can also see the taste/favorite towards certain items of every leader, and their choice of deciding which gear to equip. Among all the strange things in their item list, all the defeated AI sovereigns shares a common love for mounts. As shown in the following figure as an example of many. <img style="

11 Replies 53,281 Views

[quote]When the battle for the second stack started, the city groups were nowhere to be found.[/quote] [quote]I've seen something similarly wacky with city defenders being able to wander outside of a city.[/quote] Both happened to me several times. And I can 'duplicate' my army right after a defensive city siege (Game version, 1.3 legendary hero): As you can see from the following figure, I moved out my army after a siege, instead of getting one arm

14 Replies 9,007 Views

[quote]What do you think of The Capitar? Being able to move three on both the strategic and tactical maps seem to me to be it's greatest strength.[/quote] Agreed, Capitar has the one of the most favored trait for me. I want to stress that to be able to have the movement of three is a very helpful. On strategic map, it means Capitar's army can maneuver in rough terrain (forests, hills) 2 grids per turn (this is only possible for other factions until they researched Sorc

24 Replies 26,364 Views

[quote who="GFireflyE" reply="6" id="3402163"]um...you're playing ridiculous setting. Stuff like this is meant to happen.[/quote] That is exactly my point. It is a poor choice. This behavior is not only on 'ridiculous'. Well, not to the same extent. It happened since the first game I played (on normal world difficulty). Not exactly the 'marching against human player' thing though, only because monsters are easy enough that they were killed before they have

9 Replies 15,071 Views

[quote who="Ericridge" reply="4" id="3402128"]I consider you're pretty lucky that they're mostly weak shrills with few troublesome worms.. hope you have a life hero in the fortress, oh wait nvm you rolled empire. YOU INFIDEL![/quote] Lucky, oh yes. but about 'weak shrill' part, not really, you know there is always a storm dragon in elemental wildland guarding its lair, right? yes, it was hidding in one of those stacks. The elemental army attacked my fort

9 Replies 15,071 Views

[quote who="parrottmath" reply="1" id="3382978"]It probably would be nice for the unit to start with a cheap axe.[/quote] Agreed. To take it a bit further, it would be even better to design unit with the potential to upgrade with mount in the future. In the same way that to allow defender unit to upgrade with shield once the relevant technology been unlocked.

6 Replies 13,087 Views

[quote who="webusver" reply="39" id="3395413"]Well why not to make a "Wise AI" DLC?[/quote] The problems is that aren't we already paid for this game? Paying for new content as DLC is OK in most cases, which you can selectively add to the original game. Paying for thing should be there in the first place is wrong, it should distributed as patches.

51 Replies 203,279 Views

It happens to me too. Instead of fix it in the next patch. There are a few ways to shorten the delay for now. The first one is to actually go in to tactic battle field, then click the auto resolve there, instead of auto resolve in strategy map. The second one is to auto resolve in strategy map, then click another stack of your army after that, the auto resolve result will usually show up right after you click the other army of yours. I hope it helps.

2 Replies 2,535 Views

For hundred of hours spent in this game, the AI in version 1.3 do use devastating Strategy spells, provided their sovereign/champion can level enough to go deep in their magic tree before they get destroyed. But they don't know how to used it effectively, and usually only one spell per turn, which hardly do enough damage to intruding army. The most annoying spell they used are usually 'T remor' and 'Frozen'. 'Wither' are common too, but AI

21 Replies 23,850 Views

Game version is legendary hero 1.3. The games I played with 'Beastlord' trait. I found out that bear will keep mauling the target knocked prone by Titan's Breath until the enemy is dead. The cave bear I used once mauled a group of Pack Drake from full health (about 210 hp total) to die using this method. It also worked on bone ogres too. I think perhap

4 Replies 9,637 Views

Just when I was wondering where did all those elementals went while my champion is looting their undefended lairs. Then the next turn, the alarm of intruders sounded, and I found this: I was playing the 1.3 version of legendary hero, on ridiculous worl

9 Replies 15,071 Views

[quote who="sfossil" reply="17" id="3400844"] the more enemies you have, the more xp you may get. isn't the battle the reason for playing?[/quote] To some extent yes. In early game, more mobs match your army's strength is nice. But be careful if you want to rush AI early, because monsters will target you first. and you better raze AI's city settled right next to bone ogre, drake, dragon, fire elements etc, which is annoying. However, later on it is ge

19 Replies 65,273 Views

[quote]Does the autoresolve system take into account anything else than hp-att-def ? I can't tell for sure, but I think that it does not. Maybe, and I know this is a lot of work, you should try and extrapolate abilities to modify those (ie, heal spells add to hp, attack spells and initiative abilities add to att, stoneskin spells add to def, etc). Again, I can't say for sure, and I rarely autoresolve (kudos on that too), but I think that the autoresolve as it is, hampers the AI even m

13 Replies 25,069 Views

lol, Talking about the math in this game. Try queue a Alchemists Lab and cancel it. Do you get the 100 Crystal back?

5 Replies 6,277 Views